|
|
|
 |

January 12th, 2006, 07:21 PM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Victory point graphs are on.
Naa - in a game like this, the score graph is all the fun. Otherwise it would be too easy for one party to win.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
|

January 12th, 2006, 11:26 PM
|
 |
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Victory point graphs are on.
Turn's up again. Maybe I'll check tomorrow morning; we seem to be on-the-ball. 
|

January 13th, 2006, 02:25 PM
|
 |
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Ulm rules the... sea?
News from the front...
We have noticed an Ulmian fort, built of all places... in the sea. What this implies for the rest of us remainis unclear. It has been theorized that it is indeed made of Kelp and not black steel-reinforced granite as is typical of Ulm, so therefore is vulnerable to ravenous vegetarians.
In other news, apparently Tritons are very scary. Though our God has yet to face a Triton in combat, apparently his best Priests fear the fishy flesh. Perhaps it is an aversion to the smell? We shall keep the public posted.
|

January 13th, 2006, 02:28 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ulm rules the... sea?
i h8 tritons because of their ability to completely slaughter combat gods (even an etheral poison resistant wyrm in positive dominion)
|

January 13th, 2006, 05:09 PM
|
First Lieutenant
|
|
Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
|
|
Re: Ulm rules the... sea?
It's made of Kelp indeed, but it's not so vulnerable 
|

January 14th, 2006, 07:29 AM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Change to 72h QH ...
I will be away over the weekend, so I have changed the QH to 72h ...
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
|

January 14th, 2006, 05:24 PM
|
 |
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Change to 72h QH ...
Nice job, Pan... predicting where my army was headed. Looks like it's back to square one for me.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|