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January 17th, 2006, 02:36 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Space Empires III mod updated
Notice:
I have created a "Space Empires III #1" game on PBW, accepting players now.
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January 17th, 2006, 10:03 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Space Empires III mod updated
Another update.
Brawlers, Fliers and Military Strategists should be working now.
Also, I've done up a basic intro screen.
PS:
3 slots are filled in the PBW game already.
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January 18th, 2006, 11:10 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Empires III mod updated
I signed up for the game and will be using the 3D version of the Memnorak Protectorate set made by Andres Lescano.
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January 18th, 2006, 12:47 PM
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Corporal
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Join Date: Sep 2005
Location: Greeneville, TN
Posts: 68
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Re: Space Empires III mod updated
I'll sign up for it later today. I'll also update the version of the MOD on Olympus Champion Shipyards too 
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-Åđmîŕāl Māŕţîń
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January 23rd, 2006, 02:27 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Space Empires III mod updated
Last chance to join!
Empire files are coming in now, and the game will be starting soon!
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January 23rd, 2006, 05:29 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Empires III mod updated
I sent me empire file choosing just two racial traits as instructed, but were we allowed to adjust the aptitudes and stuff? I didn't so I may want to revise that if we can.
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January 23rd, 2006, 06:15 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Space Empires III mod updated
I don't think the mod *lets* you adjust the aptitudes 
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