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January 18th, 2006, 12:54 AM
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Captain
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Join Date: Jun 2004
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question about hosting problems
First of all, sorry if this has been answered before; I tried searching the forum for helpful posts, but couldn't figure out a way to narrow the search enough to be useful.
Anyway, my situation is as follows: I started a game with a friend on his computer, playing hotseat. Now, I want to host it over the internet, on a different computer. I've got the fatherland file, and turn files for both of us; I put them into an appropriately named folder, but when I try to log in to play my turn the game dies (quits) and I get an alert saying "An error of type 134 has occurred". I'm playing on a Mac, for what that's worth. This happens whether I am playing on a network-hosted version of the game or just playing as though it were a local, non-network game. The console reveals no Nagot Gik Fel or other errors. When I'm trying to play over the network, sometimes the server dies too, with a broken pipe error.
Any ideas, anyone?
Thanks...
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January 18th, 2006, 04:48 AM
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General
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Join Date: May 2004
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Re: question about hosting problems
Never seen your error before so I cant comment on that. But if you dont have your heart set on explicitly running an internet server, maybe you could just play PBEM instead? Might be a way around your problems.
On a side note, the only times I've seen a broken pipe is when a client disconnects from the server badly (ie it crashes or is closed via the 'X')
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January 18th, 2006, 07:10 AM
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Colonel
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Re: question about hosting problems
Never heard of this sort of error ... looks like a technical problem rather than a software issue.
But I'm not sure of your case : did you start a machine as a server before attempting to log on to the game ? Can you play on the host machine but not log on from another ? Does a ping to the host from the client work (ie can the client reach the host) ?
Anyway you could try one thing : start a game as server and try to log on to it from the *same* machine (launch a second occurence of Dom2 and type your own IP). Does this work ?
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January 18th, 2006, 07:39 AM
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Major General
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Re: question about hosting problems
- To connect on the local machine, you might as well use the local IP: 127.0.0.1 . May even work better, but I don't have that much practise with Macs.
- Generally, it sounds like some access right problem to me. Are the files writable? Are user rights set correctly? (Vaguely remember Mac OS is UNIX-like??)
- Do you have all required mods and maps installed ?
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 18th, 2006, 10:27 AM
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Colonel
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Re: question about hosting problems
Thx Arralen ,I never memorize which is the "local IP"..
Doesn't look like a map/mod problem though, I've had such and they give rather explicit error msg ("can't open xxxx.dm").
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January 18th, 2006, 01:47 PM
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Captain
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Re: question about hosting problems
I wouldn't mind running it PBEM, but this happens whether I am playing on a network-hosted version of the game or just playing as though it were a local, non-network game (i.e. "Play an existing game"). It's not the case that I can't serve games (I've had no problems serving them in the past, and have always played them by logging in to 127.0.0.1), it's just a problem with this game.
Ironhawk, sounds like the broken pipe is simply a side-effect of the client crashing. Thanks. Arralen, I checked the ownership and privileges; the files belonged to group "staff" instead of group "admin" (which owns the rest of my games) but changing that didn't fix anything.
After just now typing all this, though, I remembered that I don't have the map installed on this machine. Sheesh. Now I feel dumb... Thanks everyone for the help!
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