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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old January 18th, 2006, 05:33 PM

Vlad Vlad is offline
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Default Re: WW: CVN-65 U.S.S. Enterprise Mod

It looks cool but when I load the mod the frigate is now the same as the science vessel and the enterprise is nowhere to be seen.

Also if you wait in the main screen too long it crashes back to the desktop as the dogfight wants to start in the background

still using a fresh install updated with the newest patch. other mods work fine.
  #2  
Old January 18th, 2006, 06:48 PM

MajorDiarr MajorDiarr is offline
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Default Re: WW: CVN-65 U.S.S. Enterprise Mod

You win the weirdness prize for weirdest problem with my mod. I don't have a problem with the frigate and science vessel being the same but it seems that I purposefully removed the carrier from the game selection, probably to avoid a bug. It can be used in the simulator though.

I made some changes, you can use the carrier in the military mission and it has been removed from the intro screen.
http://www.filegone.com/s4ci
  #3  
Old January 19th, 2006, 04:26 AM

Furluge Furluge is offline
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Default Re: WW: CVN-65 U.S.S. Enterprise Mod

I too also have the same problem. Not only that, but it seems a certain ship entering the screen during the intro makes the game crash.
  #4  
Old January 19th, 2006, 03:54 PM

MajorDiarr MajorDiarr is offline
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Default Re: WW: CVN-65 U.S.S. Enterprise Mod

Even with the newest version of the mod?
 

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