.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 18th, 2006, 05:33 PM

Mustang Mustang is offline
BANNED USER
 
Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
Mustang is on a distinguished road
Default Re: SAM Effectivness

There is a problem here, though. Any plane that gets hit with a MANPAD is probably going to be too beat up to keep flying a later turn. I remember that in the old SP3 there was a "morale check" where planes with low morale/high supression weren't allowed to do any missions. There dosen't seem to be much of this in WinSPMBT because I keep getting attacked with planes that I've already hit.
Reply With Quote
  #2  
Old January 18th, 2006, 09:29 PM

Pepper Pepper is offline
Corporal
 
Join Date: Jun 2005
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
Pepper is on a distinguished road
Default Re: SAM Effectivness

I'm pretty sure if a plane has any damage, it won't fly any more missions....
Reply With Quote
  #3  
Old January 19th, 2006, 09:26 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 482
Thanked 1,922 Times in 1,250 Posts
Mobhack is on a distinguished road
Default Re: SAM Effectivness

A plane with 1 or more damage returns to base.

Helos can (occasionaly) manage to fly after some damage, if you can rally them enough, perhaps for a turn or so (allows you to drop passengers before bugging out) but in most cases - go home on 1+ damage too. Theoretically they are supposed to go right home, but I am happy with this occasional extra turn of hanging around "bug" becoming a "feature", and so do not propose to find out where in the spaghetti it happens in order to fix it.


Andy
Reply With Quote
  #4  
Old January 19th, 2006, 09:28 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 482
Thanked 1,922 Times in 1,250 Posts
Mobhack is on a distinguished road
Default Re: SAM Effectivness

And to reply to myself - I think it has to do with troop carring helos, to give them a chance to offload the pax?.

Cheers
Andy
Reply With Quote
  #5  
Old January 19th, 2006, 11:44 AM

Mustang Mustang is offline
BANNED USER
 
Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
Mustang is on a distinguished road
Default Re: SAM Effectivness

I think that helos should stick around, because I'm sure certain attack helicopters, like the Apache, are tough enough to stick around. There wouldn't be too many planes, though, that would stay around after being hit. There still would be some times, though, when a plane could ignore a light hit, espeically for a plane like an A-10 Warthog.
Reply With Quote
  #6  
Old January 19th, 2006, 12:11 PM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: SAM Effectivness

Quote:
Mustang said:I think that helos should stick around, because I'm sure certain attack helicopters, like the Apache, are tough enough to stick around. There wouldn't be too many planes, though, that would stay around after being hit. There still would be some times, though, when a plane could ignore a light hit, espeically for a plane like an A-10 Warthog.
What do you consider "ignoring a light hit"? I'm no fighter pilot meself but I'd tend to consider flying back home in one piece a relaxed enough, posture, as opposed to outright ejecting. A plane like the Warthog already is much more resistant than other planes, i.e. I guess it means it can take more damage before being critically damaged and crashing.

Also keep in mind that a damage pericieved as non-critical when it occurs, can turn really nasty minutes afterwards, like a tiny fuel or oil leak for instance. So IMHO a pilot will return to base after any kind of hit, because he will prefer being (himself and his plane) fit and available in the near future than running a last dash that can turn deadly (he got an enemy hit, remember, so probably he has chances taking another one if he comes back). Not mentionning loitering around waiting to be called again while his plane disintegrates slowly...
Reply With Quote
  #7  
Old January 19th, 2006, 03:17 PM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default Re: SAM Effectivness

The ability to withstand some damage (like A-10's and attack choppers) is already in the code. They are harder to damage. Whent hey do get damage, even 1 point, that doesn't mean a 'light' hit, but a hit serious enough to make the pilot go home. All those 'light' damage hits aren't registered.

As to being attacked by planes already hit, I think Mustang means that planes which are hit while doing their attack run will continue with the run unless actually destroyed before they reach the target. Damaged planes don't return for later turns, but they do continue with their mission in the turn they are being damaged.

Narwan
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.