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January 21st, 2006, 01:38 AM
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Second Lieutenant
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SE4 Deluxe Fleets
It seems that when the PBW games got upgraded to Deluxe that now Bases can be put in fleets. At least this is true in two games I am in. I do not think base fleeting was possible in the games before. TGE and HW Wars are the games, but it may not be limited to just these ones.
Has anyone else noticed this? Is it a bug in Deluxe upgrades?
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January 21st, 2006, 05:50 AM
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National Security Advisor
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Re: SE4 Deluxe
I don't know since I haven't updated to Deluxe. It is an option in Settings.txt though so depending on the mod, it could have base fleeting enabled even pre-Deluxe.
PvK
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January 21st, 2006, 07:18 AM
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Shrapnel Fanatic
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Re: SE4 Deluxe
The setting is disabled by default in Deluxe.
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January 21st, 2006, 01:54 PM
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Second Lieutenant
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Re: SE4 Deluxe
The "Bases can fleet" setting in an ongoing standard game was set to no. In the middle of the game, it was upgraded to Deluxe and now I can fleet bases. I do not think I could fleet them before. I didn't know this setting could be changed in the middle of game.
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I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
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January 21st, 2006, 03:51 PM
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Re: SE4 Deluxe
I wonder if the PBW server copy of Deluxe has this setting enabled?
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January 21st, 2006, 05:41 PM
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Re: SE4 Deluxe
Quote:
Captain Kwok said:
I wonder if the PBW server copy of Deluxe has this setting enabled?
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It shouldn't, but I'll double check. It's a moot question in this instance however since neither game in question is using the deluxe version on PBW.
Parasite, when I checked my latest TGE turn on my machine using 1.94 I cannot fleet bases. It sounds as if somehow your settings.txt file got changed on your copy. If this is the case, that would explain it. I could see why they wouldn't nessecarily get unfleeted by the host turn processing. There's not really an order in process there that could get canceled.
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January 21st, 2006, 06:05 PM
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Major
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Re: SE4 Deluxe
Settings.txt is not checked at all for mod compatibility, so it's probably just that it got changed in your local copy somehow.
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January 22nd, 2006, 04:27 AM
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Second Lieutenant
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Re: SE4 Deluxe
I had not heard of anyone else talking about it. I will look further into my settings. I did not think this setting could be different for different players.
If no one else can do it, I will not use mothballed repair bases to hold fleets for training in TGE. In the other game it is a big pain because of the many bases over worlds and I have locked up the game several times already for having too many fleets.
Thanks all!
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
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January 22nd, 2006, 07:19 AM
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Shrapnel Fanatic
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Re: SE4 Deluxe
It was reported to MM a few months ago, but we have no fix as of yet.
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January 24th, 2006, 10:04 PM
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Re: SE4 Deluxe
Am I missing (or did I miss) something, or does this thread bring up two issues?
1) Is it possible to "cheat" and change your own settings.txt to allow base fleeting, and thereby be able to fleet bases in PBW games where it is supposed to be disallowed?
2) Is there some sort of limit on the number of fleets in a game, after which the game hangs up during processing? If so, do we know what that limit is?
PvK
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