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January 23rd, 2006, 11:38 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: CB 5.2 released
Quote:
Cainehill said:
V5.0, there was separate mods that could be turned on for nations, etc, but V5.2 there's only one file containing everything. Isn't there supposed to be separate mods still?
Also : Turin's hero mod had Arco's Orokestes with a small (10 or 20) forge bonus, which he doesn't have currently. (Anthromachus lost his immortality at the same time, but that's back now.)
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The Orokestes change was intentional, I just didn't see the thematic argument for a forge bonus. Asynja was also intentional, though I'm still not entirely happy with her.
The split mods are still available in the same place, they are updated to 5.2, IIRC.
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January 24th, 2006, 01:01 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: CB 5.2 released
well I gave the orokestes the forge bonus, because it says n his flavour text that he had a long search for knowledge and learned a lot of magic, so more efficient item forging fits.
But the main reason is that the forgebonus makes him an interesting hero. Base game he is just another mystic with priest levels. The priest levels are mostly useless and lots of one path magic makes him most useful as a researcher. So he is just plain boring.
With the forge bonus he will play an important part in your game, because you will want to figure out how to best equip him with boosters to forge your important items and he will generally play an important role. So he suddenly becomes interesting.
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January 24th, 2006, 07:35 PM
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Colonel
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Join Date: Aug 2005
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Re: CB 5.2 released
and then give him a dwarven hammer 
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January 24th, 2006, 09:46 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: CB 5.2 released
I'm with Turin, even though I usually don't like to play Arco. Without the bonus, he's little better than any of their other mages; with it, he's.... heroic, and you're glad to get him.
That "Glad to get them" feeling was what I really liked about Turin's mod. I'd almost rather see them split back out, and load Turin's heroes separate from CB.
And hah! Two days ago, www.dominions-2.org only had the 5.0 version of the split CB mod - I DLed it and looked inside, but now it's updated. Thanks, whomever.
__________________
Wormwood and wine, and the bitter taste of ashes.
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January 25th, 2006, 06:08 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: CB 5.2 released
Quote:
Cainehill said:
Two days ago, www.dominions-2.org only had the 5.0 version of the split CB mod - I DLed it and looked inside, but now it's updated. Thanks, whomever.
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You're welcome.
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January 25th, 2006, 11:48 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: CB 5.2 released
Quote:
Arryn said:
Quote:
Cainehill said:
Two days ago, www.dominions-2.org only had the 5.0 version of the split CB mod - I DLed it and looked inside, but now it's updated. Thanks, whomever.
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You're welcome.
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Woot! Arryn, nice to see you're still around - happy new year, and thanks! 
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 7th, 2006, 01:24 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: CB 5.2 released
I just checked 5.2 and it doesn't seem like anything is done for Wights. They are good but nobody uses them. I guess because death gems have so many other (better) users. I was wondering about lowering the cost a gem or two per wight to make them slightly more attractive.
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