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  #1  
Old January 29th, 2006, 12:18 AM

MajorDiarr MajorDiarr is offline
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Default Re: WW: CVN-65 U.S.S. Enterprise Mod

I haven't figured it out yet either, the only thing I can think of is that it might be related to alpha channel png file.
  #2  
Old February 24th, 2006, 04:29 PM
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Default Re: WW: CVN-65 U.S.S. Enterprise Mod

I get the same problem as Vlad. I'll see if I can find what's wrong with it...
  #3  
Old February 24th, 2006, 04:58 PM
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Default Re: WW: CVN-65 U.S.S. Enterprise Mod

It's broken because:
- you don't use the correct name for the ship in mission.ini (there's no such thing as "Terran Cruiser" anywhere so it can't find it). This is why the carrier won't show up in the game.
- the filename for the fighter silhouette is set to ter_frgs.tga rather than ter_ftrs.png(!)
- the thrusters for the carrier are listed twice in terran.ini (non-critical as nothing will happen)
- your guided missile is targeting other guided missiles. This will crash instantly. Remove the pdef capability from guided missiles for now. (However this isn't intentional so it goes on my bug list too)

(This is with the version in the initial post, not the updated one... didn't notice you had a new version)
  #4  
Old February 25th, 2006, 12:35 AM

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Default Re: WW: CVN-65 U.S.S. Enterprise Mod

Thanks, I think it's crashing is fixed. I'll go through my other mod and see if I have any point defense missiles. I'll try simplifying the targeting commands too.
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File Type: zip 408286-CVN-65.zip (200.0 KB, 330 views)
  #5  
Old February 25th, 2006, 03:26 PM

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Default Re: WW: CVN-65 U.S.S. Enterprise Mod

Another update.

v0.4
- New Weapon, wp_Phalanx.ini. It fires 1,550 rounds, one shot every hundreth second, and has a ten second reload.
- All carrier weapons now target capital ships as well as fighters.
- Carrier is back in the intro screen and it absolutely dominates it.
- Fighters carry fighter missiles, again.
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File Type: zip 408381-CVN-65.zip (200.9 KB, 1336 views)
  #6  
Old February 25th, 2006, 05:31 PM
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Default Re: WW: CVN-65 U.S.S. Enterprise Mod

Hehe, don't you think 80 fighters is a bit much?
  #7  
Old February 25th, 2006, 07:27 PM

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Default Re: WW: CVN-65 U.S.S. Enterprise Mod

Not really, you would have to be in a pretty long battle to actualy get to that number. Besides, it's the actual capacity of the ship, although, not all of those would actualy be fighters. I think only 24 would be F-14s. Maybe I'll change that.
 

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