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January 31st, 2006, 02:54 PM
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Colonel
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Join Date: Aug 2005
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Re: New Mod: Nova Deus
i clicked the attachment, pressed open, it downloaded and then i got the access to specific device, path or file is denied...i really want to try these mods so any help is appresciated
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January 31st, 2006, 03:59 PM
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Sergeant
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Join Date: Jan 2006
Posts: 216
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Re: New Mod: Nova Deus
I can't believe I totally forgot about the other two pretenders! It was early this morning when I posted though...
I was inspired by the Lunas Chosen pretender from the Avatar mod and thought a similar god for Man and Marignon would be easy. The graphics are not entirely my own, however, and are drawn from other mods as referenced in the Nova Deus .dm file.
With regards to the Dirgesinger, I had hoped there was a way to give him Spell Song abilities like the Bard, but could find no references in the mod manual to help me out.
The Watcher is unavailable to both underwater nations because for some reason I forgot to give it amphibious abilities. That will be mended in version 1.1.
Thanks again for looking over my mod and the informed suggestions, Endo. Much appreciated.
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January 31st, 2006, 07:26 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: New Mod: Nova Deus
Shovah, only you have problem with these attachments. Zepath has nothing to do with it.
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January 31st, 2006, 07:52 PM
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Colonel
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Join Date: Aug 2005
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Re: New Mod: Nova Deus
i never said it was his fault, just asked for help
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January 31st, 2006, 09:29 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: New Mod: Nova Deus
shovah,
When you click on links to attachments, you should get the option to "open" or "save to disk" depending on your browser. Select save instead of open. It should give you a save dialog box. Use it to navigate to where you want to save the file. Another problem you may have is that his files are ".rar" files. This is a compressed file (like a zip file) and requires and rar-capable zip program. There are many free ones available on the net if you don't have one. The files will have to be extracted from the compressed file before you can use them.
Hope this is of some help. 
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February 1st, 2006, 03:37 PM
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Colonel
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Join Date: Aug 2005
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Re: New Mod: Nova Deus
Quote:
Ballbarian said:
shovah,
When you click on links to attachments, you should get the option to "open" or "save to disk" depending on your browser. Select save instead of open. It should give you a save dialog box. Use it to navigate to where you want to save the file. Another problem you may have is that his files are ".rar" files. This is a compressed file (like a zip file) and requires and rar-capable zip program. There are many free ones available on the net if you don't have one. The files will have to be extracted from the compressed file before you can use them.
Hope this is of some help.
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already saved it, will try to unzip now
edit: seems to be unzipped and downloaded but it dosnt show up in preferences...
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February 1st, 2006, 06:00 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: New Mod: Nova Deus
The new dragons are cool. They are both very powerful SC platforms because air and astral have great bufs. Especially powerful is the black dragon that has astral, now thats a monster. Start game he can take indies solo after casting BE, astral shield (and maybe personal luck, astral weapon and twist fate) and then attack rearmost, end game he can astral tempest, enslave minds and so forth. Not to mention that it gives a nice blessing with MR and twist fate, this is good for fragile mages.
The watcher is very cool, I like its animation.
For the white wizard I second Endoperez's suggestion.
Very nice mod overall.
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February 1st, 2006, 11:51 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: New Mod: Nova Deus
Quote:
zepath said:
With regards to the Dirgesinger, I had hoped there was a way to give him Spell Song abilities like the Bard, but could find no references in the mod manual to help me out.
The Watcher is unavailable to both underwater nations because for some reason I forgot to give it amphibious abilities. That will be mended in version 1.1.
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For the first one, you can't. Every nature wizard under the command of Man (the nation) can cast spell songs, and no mage of any other spell can cast any of them. With modding, you can give these spells to different nations as national spells, but there couldn't be "only if controlled by a Dirgesinger" variable. It is comparable to base Tien Chi Celestial Masters being unable to summon the national summons, despite thematic descriptions giving them the summoner's mantle.
Watcher would be a great pretender for any nation replacing Arcos, or if we will have a special dominions scrying as a theme for all nations in DomIII.
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