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				January 31st, 2006, 08:49 PM
			
			
			
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 Second Lieutenant |  | 
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				 MP Battles 
 Does anyone know of, or have screenshots of any vet battle screens particularly the first turn.
 Playing against the AI will be very different than playing aagainst real people, and the AI is pretty retarded about troop placements, so I am more than a little worried I am not maximizing my efficency.
 
 Wish you could search for imbedded material or attatchments.
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				January 31st, 2006, 10:18 PM
			
			
			
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 Major |  | 
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				 Re: MP Battles 
 Just think of how you would best arrange your troops, then think that your human opponents will likely do the same. |  
	
		
	
	
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				January 31st, 2006, 11:32 PM
			
			
			
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 Corporal |  | 
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				 Re: MP Battles 
 Well, I for one am fond of the "all my guys lumped in the center of the screen, and then I go [censored] after I hit the "host" button" tactic. I find it especially effective with fire, cold and poison-radiating troops, ideally some of each. |  
	
		
	
	
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				February 1st, 2006, 12:38 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: MP Battles 
 
*grin*  Think the only ones of us who haven't "been there, done that, said [censored!] " are the ones who haven't yet used troops that radiate those things.
 
For those who haven't yet : don't worry.  Sooner or later, your one  sage with water magic will cast Breath of Winter and kill every single sage that was clustered around him due to default placement after recruitment.  Really helps your research.   
				__________________Wormwood and wine, and the bitter taste of ashes.
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				February 1st, 2006, 12:41 AM
			
			
			
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 Corporal |  | 
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				 Re: MP Battles 
 tom, you crack me up.  i still do that.  every game.  having a hydra's poison aura kill your prophet and god on turn 2 sound fun?...i thought so too.
 some day, i'll learn.  i swear it.
 
				__________________I will take you there.
 
 <font color="orange">???</font> - God of <font color="orange">???</font> in RAND2
 <font color="purple">Helios</font> - God of <font color="red">Marignon</font> in The Animal Kingdom
 <font color="white">Senator Jargramar</font> - God of <font color="blue">R'lyeh</font> in The Senate of Dragons
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				February 1st, 2006, 05:09 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: MP Battles 
 LoL....I have done that a couple times...mostly with troops that I had no clue radiated anything. Last game as ulm I lost 8 commanders because I set the "Nature summoned dragons" to guard commanders because I knew I was facing flyers.
 Wish - LoL. I wish it were that simple. The reason I asked is I came across a bug querry, don't know if anyone saw it...it was the one asking why their imps attacked a certain target, when he had their orders set to "Attack Rear". That screenshot made it clear I had no idea what I was doing.
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				February 1st, 2006, 11:18 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: MP Battles 
 
	Quote: 
	
		| OG_Gleep said: Wish - LoL. I wish it were that simple. The reason I asked is I came across a bug querry, don't know if anyone saw it...it was the one asking why their imps attacked a certain target, when he had their orders set to "Attack Rear". That screenshot made it clear I had no idea what I was doing.
 
 |  That's not you, that's the AI.  Even though flyers should  be able to attack whatever they're scripted to attack, they don't.  Just as cavalry on the flank will ignore their orders and often swerve to attack whatever is up front in the middle.
				__________________Wormwood and wine, and the bitter taste of ashes.
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				February 1st, 2006, 12:04 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: MP Battles 
 Yeah, attack rear is weird.  Not sure if it means the rearmost units on the battle field or the rear of the first group.  I've heard some people say they do a morale check for every group they pass, and if they fail, they will attack them... sounds odd but who knows?
 
 Even with that, attack rear can be useful at times.
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				February 1st, 2006, 01:39 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: MP Battles 
 You're just gonna hafta get your battle experience like we all did - the hard way    
We used to have a saying in the MOO2 community: Live and Learn.  Die - and Learn Faster.   |  
	
		
	
	
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				February 1st, 2006, 02:59 PM
			
			
			
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 Major |  | 
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				 Re: MP Battles 
 MOO2 was one rigged game.  O_O |  
	
		
	
	
	
	
	
	
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