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  #1  
Old February 1st, 2006, 11:56 PM
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Cainehill Cainehill is offline
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Default Re: Help! strats using T\'ien Chi\'s Celestial Mages


Since you have turmoil forced on you, you also take luck 3, at least with the CB mod that improves luck. Getting 200, 500, 1000, and even 1500 gold from random events goes a long way towards making up the income lost from turmoil. Usually you still wind up a little behind - but sometimes you wind up _way_ ahead.

And eventually, you don't need infantry for protection : you slap a wraith crown on the flying mages, making them ethereal _and_ giving 10-15 undead troops for dead meat shields.
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Old February 2nd, 2006, 04:09 AM

Tom_Scudder Tom_Scudder is offline
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Default Re: Help! strats using T\'ien Chi\'s Celestial Mages

The way to use footmen etc. is to send them off to the front a turn or two early, then zip your mage plus demons in at the last minute (cruising in from another front, or sitesearching, or doing magic stuff back at the capital, or whatever). And you don't really need that much infantry if you've got enough demons.

IS there another summonable arty unit like the demons? Sprites, I guess. Or the cold/fire drakes, which have their own issues.
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Old February 2nd, 2006, 01:02 PM

shovah shovah is offline
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Default Re: Help! strats using T\'ien Chi\'s Celestial Mages

but the DoHF has a pretty good range aswell iirc and i think the drakes have a low range, and while it can be hard to mass then i usually recruit 'too many(impossible imo)' mages so aslong as i have gems its not a problem
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