|
|
|
 |

February 2nd, 2006, 07:47 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Space Food Empires
I'm going to add 4 monster types to the game, each with a unique set of 'weapons' and attributes. In general, all monsters can regenerate themselves if damaged as long as their 'brain' is intact. They have bodies of different sizes and are protected in general by their protective 'skins'.
Flying Spaghetti Monsters:
Manipulate and attack objects with their noodly appendages
Processor Monsters:
Self-relplicating robots created by an extinct Food race. Desire to chop up all organic matter that crosses their path.
Fungal Monsters:
Space fungi that infect ships and planets with their poisonous spores.
Stomach Monsters:
Wierd organic lifeforms that attempt to devour all organic matter they encounter in space.
|

February 3rd, 2006, 05:07 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Space Food Empires
Here's what I've planned so far for 'weapons':
Flying Spaghetti Monster
Noodly Appendage Attack (Half Damage To Shields)
Noodly Appendage Defense (Point Defense)
Noodly Appendage Grab (Pull Target)
Noodly Appendage Push (Push Target)
Processor Monster
Heat Ray (Normal)
Claw Attack (Half Damage To Shields)
Chopper (Skips Armor)
Chopper Defense (Point Defense)
Grabber (Pull Target)
Fungal Monster
Mold Attack (Plague)
Spore Attack (?)
Spore Defense (Point Defense)
Stomach Monster
Bite Attack (Half Damage To Shields)
Acid Attack (Skips Armor)
Acid Defense (Point Defense)
|

February 3rd, 2006, 07:20 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Space Food Empires
Truly. Awesome. Idea.
__________________
Things you want:
|

February 3rd, 2006, 08:49 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Space Food Empires
Oh yeah. Food fight in space.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

February 3rd, 2006, 10:53 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Space Food Empires
I've added a dozen sketches of Food ships here:
http://sfe.captainkwok.net/graphics.php
Enjoy.
|

April 9th, 2006, 12:58 AM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Food Empires
Those are some really great looking system pics Kwok! 
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|

April 9th, 2006, 08:12 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Space Food Empires
What if there's one warp point on one side of the system and one directly across from it? AFAIK, the AI isn't smart enough to avoid obstacles more than 3 sectors in width... 
__________________
The Ed draws near! What dost thou deaux?
|

April 9th, 2006, 09:09 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Space Food Empires
I think the blackhole is 6x6 sectors wide so it they might be able to navigate around it (note that it is smaller than in normal SE:IV) but I'll give it a test.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|