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  #1  
Old February 4th, 2006, 06:48 AM

castigated castigated is offline
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Default Re: Couple of questions

well, if you assume that you are generally trying to recruit a mage every turn, you generally will end up with a lot of them lying around, ready to transport your troops around, not to mention being the real damage-do'ers in battle later in the game.

this might not be the case in a poor world, but otherwise, lots of mages shoudl be the norm (at least when i play).
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Old February 4th, 2006, 08:36 AM

shovah shovah is offline
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Default Re: Couple of questions

feel free to make non-mages in indies, thats what i do (or use a summoned general)
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Old February 4th, 2006, 08:58 AM
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Default Re: Couple of questions

Quote:
shovah said:
feel free to make non-mages in indies, thats what i do (or use a summoned general)
That's something I'd like to see improved, somehow. Fortresses are important because they allow one to recruit mages, and every turn a mage is not recruited is "wasted". Mages are useful all the time, in battle, for research, rituals, summons, leading summoned units... Non-magical commanders are just used to lead troops. There is no comparison between them in the terms of usefullness. So if one has the gold, and a choice between a commander and a mage, or even a priest, the commander shouldn't be recruited.
I would like to use national commanders, but it isn't worth it as often as I would like. So I have to recruit indy commanders, usually able to lead 25 units.
This was even worse in Dom:PPP though, as normal 40-gp HOly-2 Priests could lead 25 soldiers.
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