Re: Improvement proposal I - OP fire draining
That is because the game is set up to ignore unarmed unloaded soft vehicles except at ultra short distance, especially if the potential firer is currently undetected by the enemy. A few hexes further if he is known about.
Put an MG on the soft vehicle - it becomes an item of interest, ditto if loaded with passengers.
That has been in the code for over a year(?) now, so the original trick you could play of "teasing out" opfire with cheap unarmed trucks and jeeps is less valid.
The new more sophisticated opfire filter we are testing now looks promising, as does the more sophisticated AI target alocation in the normal AI phase, when it determines what target of those currently available to a unit is best to shoot at.
Cheers
Andy
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