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  #1  
Old February 4th, 2006, 11:59 PM

Thexder Thexder is offline
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Default Re: Improvement proposal I - OP fire draining

Artur, thanks for your kind words

But I wouldn't condemn the upgrades just yet even if they don't include interface for the players. I agree it's quite difficult to come up with an algoritm that applies to most cases but these guys seem to be pros and the fact that they're even considering this and trying new things sounds very promising to me. I've read these topics and found out that these guys are very quick to shoot down any proposed improvements that are either unrealistic or unmanagable within the context of the code. This time they're putting a lot of effort to an aspect of game that is one it's biggest weaknessess and hard to improve. At least I'm happy for their efforts and anxious to see the results.

Let's keep our fingers crossed!
And thank you Artur to for bringing this issue into discussion.

Cheers,
Jukka
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Old July 26th, 2006, 07:23 AM

PDF PDF is offline
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Default Re: Improvement proposal I - OP fire draining

I'm rather on Artur's side here.
Either the Camo team should claim that they don't think there is any problem with OpFire, but that's a hard stance to keep given than practically there *are* problems in 80% of the OpFire cases we see in SPMBT or SPWW2, else I would be glad to see the team have a more constructive approach than "it requires too much work/AI programming" and so on.

The "target type" ideas here are quite good - in fact that's how it works rather well in Combat Mission or EF/WF series. If the AI can't benefit of it because it's too long/difficult, we would at least solve the problem in pbem as jd38011 pointed out.
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Old July 28th, 2006, 05:57 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Improvement proposal I - OP fire draining

Just got an idea - what about sectors of fire? Say that you'd be able to set the vehicle at the end of the turn to face the selected sector and would OPfire just targets coming into it uless target's say under 10 hexes?
OK, can be achieved by limiting OP range and firing controlled shots just in the player turn. Would be harder to implement than it's woth it. Just been thinking loudly and it's late and I haven't posted here for a while anything so I'd post it anyway
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