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October 26th, 2001, 06:06 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Mod limiters on capturing alien Tech
You cannot have a level in a tech area if you do not have all previous levels in it. Ex: you cannot have Engines 5 without Engines 4. So, if you capture tech B at level Y+3, then you would automatically receive tech levels Y, Y+1, and so on, so that you could have level Y.
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It's not whether you win or lose that counts: it's how much pain you inflict along the way.
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October 26th, 2001, 03:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Mod limiters on capturing alien Tech
If you captured a ship with Tech level Y+3, you'd get:
YourCurrentTechlevel + 1
or
tech level Y+3
whichever is lower. So you need to capture al leasy Y+3 ships to be able to research tech C.
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October 27th, 2001, 12:53 AM
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Sergeant
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Join Date: May 2001
Location: Great Falls, Montana, US
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Re: Mod limiters on capturing alien Tech
Hey SJ, good to see you again.  I've been away for a while so I must have missed a lot. I had no idea you could do this with tech areas! Really gives flavor to research too. Has this method been tested with AI? Or is only really useful with other human players?
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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October 27th, 2001, 01:40 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Mod limiters on capturing alien Tech
You could have AI research entries telling it to research tech C. Once it somehow got tech B level Y, it would do the research.
Problem is, the AI dosen't analyse captured ships, so it won't get tech B, except by chance in ruins.
Also, putting tech B components into your designs, could be abused by a human giving them tech level 1 ONLY. Then the AI wastes space with level 1 components.
The only hardcode difficulty with the AIs is getting them to steal tech B in order to open tech C to research.
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