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February 7th, 2006, 04:28 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Resource bug
Quote:
The Panther said:
I looked at the turns sent by Shmonk. He definitely cannot use all the available resources in his capitol.
My preliminary conclusion is that it is caused by the new statement added to Version 5.2:
#resourcemult 120
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Yes, I have been aware of the issue with the command since the problem cropped up in a blitz shortly after 5.2's release. The line, if it worked properly, would have increased the amount of resources available globally by 20%. Unfortunately, the modding command itself apears to be bugged and so will have to be removed next version.
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February 7th, 2006, 07:11 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Resource bug
"A fire has destroyed the arcane laboratory." - what a nice result, there go 200 GCs and some research.
Ok, I know most of my neighbors now. Hello Man, Mictlan, Tien Chi, C'tis and Pangea. No much space left - lets go for 98 next (just as a warning to Pangea).
Peace and harmony from Ermor; eternal peace and harmony, that is. 
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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February 7th, 2006, 10:54 AM
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Corporal
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Join Date: Jan 2006
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
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I\'m baaack.
Thanks to KB for taking my turns for me. My very small nation of very big people is ready to get some work done. Too bad about losing a few niefel giants, but it's all in the service of the Cause.
Cheers, thanks all, and sorry for making it that much harder to get these turns out of the way quickly.
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February 7th, 2006, 03:12 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: I\'m baaack.
Quote:
Tom_Scudder said:
Thanks to KB for taking my turns for me. My very small nation of very big people is ready to get some work done. Too bad about losing a few niefel giants, but it's all in the service of the Cause.
Cheers, thanks all, and sorry for making it that much harder to get these turns out of the way quickly.
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Np. Sorry I would've been more careful with the attack but I really took the big risk to claim that province before another nation took it. (Since I staled the first turn)
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February 7th, 2006, 03:31 PM
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Corporal
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Join Date: Jan 2006
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: I\'m baaack.
Well, in any case there was one humongous piece of good luck on your watch, and I'd rather have a lucky sub than a good one any day =)
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February 7th, 2006, 04:30 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: I\'m baaack.
Quote:
Miiiiiiiictllaaaaaan! Get out of my home province!
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You send me a message to back off and then attack with that disgusting vampire queen *on the same turn*? You are fortunate that the lord of Mictlan is a patient god and is willing to overlook your transgressions if you will agree to a compromise. I will send you a PM, no need for these other evil nations to get any ideas.
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February 7th, 2006, 04:38 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: I\'m baaack.
Hey I'm at college all day and can't check on the results. Can someone check the stats for me? Did TC get a province this turn? how about mercs? do I still own the archers in white?
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February 7th, 2006, 02:10 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Resource bug
im next to ermor and pan iirc, who is everyone else next to?
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February 7th, 2006, 11:19 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Resource bug
Quote:
quantum_mechani said:
Yes, I have been aware of the issue with the command since the problem cropped up in a blitz shortly after 5.2's release. The line, if it worked properly, would have increased the amount of resources available globally by 20%. Unfortunately, the modding command itself apears to be bugged and so will have to be removed next version.
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Ah, this makes perfect sense. I thought that Schmonk's resources seemed high for taking sloth 2. Apparently, using the command will display the extra 20% resources but not allow them to actually be used. I bet it has nothing to do with taking sloth.
Too bad it does not work, for it is a good idea to add more resources globally to make high protection national troops easier to recruit, especially now that the gold cost of many has been reduced.
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February 7th, 2006, 11:32 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Resource bug
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mictlan? just use your f9 blessed jaguars for early expansion until you get some blood going... you do have those don't you? 
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Um...something like that.
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