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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old February 7th, 2006, 08:48 AM
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Daynarr Daynarr is offline
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Default Re: New Mod: Halls of the Underkings

Quote:
Endoperez said:
DomII mods will work with DomIII.
Lets wait and see. I'm not sure of that but I hope you are right.
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Old February 7th, 2006, 11:01 AM
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Default Re: New Mod: Halls of the Underkings

Post#309770

It's not as positive as I remembered, an old post, and things have changed since...

At least we know that the old maps were playable a year ago, when Faerun wasw mentioned in one of the DevDiaries.

From the discussion in that thread, I'd quess most modding commands stay the same, but if e.g. a new unit has been added the modded units' ids must be changed, etc, which might even be possible to automate with a script of some kind.
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