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February 7th, 2006, 04:20 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: CB 5.2 released
Wights are not etheral. Both Lictors and Wights are heavy armor, high strength, cold radiance. Wights have bane blades and better prot (22 vs 16). Lictors have battle axes and are summoned from AE. Wights are avaliable to anyone. But no one summons them... 
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February 7th, 2006, 06:05 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: CB 5.2 released
cudve sworn wights were etheral, and i think no-one summons them due to things like banelords being around
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February 7th, 2006, 06:26 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: CB 5.2 released
Wight Lords are different from the plain Wights. There are non-commander Banes as well, IIRC.
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February 7th, 2006, 06:53 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Thanked 1 Time in 1 Post
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Re: CB 5.2 released
Wight lords? Non-commander banes? The wee Banes are commanders as well, and it's kinda silly that the physically simiar Wights only cost 3 gems less than full-fledged Banes. I once make an army of banes and wights, because I obviously had nothing better to do with my death gems and onyx amazons. They did pretty well vs indies, though I did take too many eventual losses to make them worth it compared to a good ol' Bane Lord. I just wish the Wights didn't cost so much, or were easier to summon (give the revenants something to do!)
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February 7th, 2006, 07:08 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: CB 5.2 released
 I just realized, Wraith Lords are ethereal... but they aren't Wights.
I haven't actually summoned Banes in a long time. I had forgotten they were commanders as well.
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February 10th, 2006, 08:06 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: CB 5.2 released
Some T'ien Chi suggestions for the mod:
Better starting commanders: T'ien Chi has hands down the worst starting commanders of any nation. A scout and a eunuch - total gold value 45. And the eunuch is an utterly useless unit. Give them a General instead.
Better eunuchs: Cut the cost to 20, give them map-move 2 and consider making them sacred.
Altered resource requirements: The Red Guards have a higher resource cost than the Imperial cavalry, despite having the exact same equipment...
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February 14th, 2006, 11:50 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: CB 5.2 released
Found a bug in cb 5.2:
The line to edit Triton Knight is using the wrong monster number (577), which is for the Triton Trooper. I think this might also set the second shape incorrectly. The correct number for Triton Kinght is 1060, according to the documentation (which appears correct, only the .dm file is wrong).
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