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February 10th, 2006, 03:31 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 75 - Marignon Wins!
Good job, Jurri. I long ago figured you were Marignon, for it was clearly your style. I sure enjoyed fighting you for the past 40 turns, even though I got utterly crushed in the end. At least I killed 4-5 of your power SCs in the process.
I could not for the life of me figure out why Ulm failed to attack you, especially since the rest of us (other than C'tis who had his hands full with Cainehill) were fighting you endlessly.
The lack of diplomacy was frustrating at times, but I would have to say it was quite interesting. You never knew what was going to happen at any time! It was odd how Atlantis and I had a mutual NaP for the ENTIRE game without ever sending even one single message to each other! We just both minded our own borders, though I always was worried that he would break it suddenly at any time. Once we were both at war with you, then I knew the pact was pretty solid. Same for Ermor and Mictlan.
After all, the enemy of my enemy is my friend!
And my hat is off to Pahsa Dawg who was a MOST splendid host (despite being a lawyer!). Thanks a TON, Pasha Dawg. When I (maybe) visit Acadia National Park this summer, I will buy you a beer on the way through Portland!
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February 10th, 2006, 07:16 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Turn 75 - Marignon Wins!
Wow, this was an exciting game.
Jurri, you did an absolutely amazing job with Marignon. After I have crushed Arco with less resistance than I had expected I was sure I'd be able to stop you. Especially considering that there were other nations fighting you.
I did manage to inflict losses on your armies but it didn't seem to matter as you slowly but surely ground my death empire to dust.
I was surprised that although I was fighting the clearly leading Marignon, Atlantis chose to attack me. They wiped out a fairly large army of mine in Arco's capital. Also, for me, it was very strange that Ulm didn't attack Marignon. The VPs clearly signaled an imminent victory for them and yet Ulm didn't attack.
For my part, my strategy of taking drain scales didn't prove well. For if I had access to the high level spells I would have been more of a match to Marignon.
Panther, I really respect the way you resisted Marignon. In a sense we were like allies and I want you to know that one of the major reasons for my decision to attack Marignon was seeing how fast he was expanding into your lands.
All in all this was one of the most enjoyable games I had played.
I want to give a big thanks to Pasha for his superb hosting of the game.
Pasha, can you please send the game files to me. I have some catching up to do with Jurri's strategy 
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February 10th, 2006, 07:36 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Turn 75 - Marignon Wins!
I have attached here some screenshots of my final battle with Marignon for Ermor's capital.
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February 10th, 2006, 07:40 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Turn 75 - Marignon Wins!
A Deamon SC goes down...
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February 10th, 2006, 07:41 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Turn 75 - Marignon Wins!
Even lich queens may die.
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February 10th, 2006, 09:13 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Turn 75 - Marignon Wins!
Fascinating game all around. Too bad it ended just as it was getting really interesting for me
I spent most of the mid game nervous. My water empire was a long skinny snake that bordered everyone. With no ability to negotiate alliances and no mobility, any one of the land nations could have easily invaded. It would have taken me 5 to 10 turns just to get there to respond.
I decided to keep the bulk of my force near Ermor, as he would have the easiest time launching an invasion. In fact, he did, but he never brought enough at one time to overcome 20 Atlantian PD + a couple of priests.
As for why I attacked Ermor at Arco - it was a combination of all the above factors plus a couple more.
I had to get an above-water base.
My main force was there, and it would have taken a long time to go elsewhere.
Ermor had previously attacked me and, if I moved my force somewhere else he would be the most likely to take advantage of that vacuum.
I had seen battles at Arco. Emor's force was middling large but not overly powerful, so I figured Marignon was going to take Arco if I did not.
Going off to fight someone like C'Tis would have just been another pointless war between 2 also-rans.
Marignon was eating Ermor, and the VPs he had taken from Ermor were at Marignon's periphery and lightly defended. I figured I could grab back two or three of those VPs and try to hold them against Marignon's overwhelming mobility advantage.
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February 10th, 2006, 10:04 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 75 - Marignon Wins!
Panther: Yup! A beer is always a good thing.
Wraithlord: I am happy to share turns with you, but they are in about 75 separate zip files and to send all at once would probably not be possible. I will send you 10 turns spread out and then you could ask for more.
Pasha
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February 10th, 2006, 10:30 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 75 - Marignon Wins!
Hey, thank you for the game, everyone! (Especially Pasha!) I thoroughly enjoyed both not having to spend time on diplomacy (I find it almost a chore nowadays: you can't succeed without heavy investment in diplomacy in regular games but it's also a totally independent aspect from the game. The game is more... what's a good word... pure an experience without.) as well as the added thrill of not knowing who's who. I did tentatively place Izaqyos as Ermor when he asked a question on the forum about the assassins I'd been utilizing, and Panther as either Pythium or Ulm when he posted those oh so biased graphs  (Since they were the nations that had the most interest in getting a unified front against me.) Other than that I sure was without a clue as to who's who [img]/threads/images/Graemlins/Teddy.gif[/img]
Kudos to both Pythium and Ermor for the resistance; had I not had such an overwhelming logistical advantage I wouldn't have stood a chance against your tactics. Where did I get that advantage? There was little in the way of leet skillz involved, I'm afraid: the balance mods totally unbalanced Diabolical Faith (making the forced turmoil and extra heat of little consequence, and strengthening the demon jesters beyond any reason) and I found a 40% blood discount site fairly early on. (Didn't affect the wars with T'ien C'hi and Man, but afterwards...) Thus I switched gears from my initial spam jesters like crazy strategy to fill the world with Hordes from hell and unique devils; I could cast, like, ten hordes from hell each turn so taking large areas of land, castled or otherwise, was easy.
I had some other exit strategies in mind, but when Ron left his capital unprotected it all fell into place  Otherwise I would probably have flown in to capture Pangaea, which was within flying distance from my hunting grounds.
So, if you have any lingering doubts on whether you could have done something better, take a look at my last turn and see how hopeless a situation you actually were in  A better player than I would have finished this by turn 60, I'm sure, given the advantages I had. All in all, a supremely pleasant game; to think I hadn't played Marignon even in SP before...
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