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February 10th, 2006, 07:41 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Turn 75 - Marignon Wins!
Even lich queens may die.
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February 10th, 2006, 09:13 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Turn 75 - Marignon Wins!
Fascinating game all around. Too bad it ended just as it was getting really interesting for me
I spent most of the mid game nervous. My water empire was a long skinny snake that bordered everyone. With no ability to negotiate alliances and no mobility, any one of the land nations could have easily invaded. It would have taken me 5 to 10 turns just to get there to respond.
I decided to keep the bulk of my force near Ermor, as he would have the easiest time launching an invasion. In fact, he did, but he never brought enough at one time to overcome 20 Atlantian PD + a couple of priests.
As for why I attacked Ermor at Arco - it was a combination of all the above factors plus a couple more.
I had to get an above-water base.
My main force was there, and it would have taken a long time to go elsewhere.
Ermor had previously attacked me and, if I moved my force somewhere else he would be the most likely to take advantage of that vacuum.
I had seen battles at Arco. Emor's force was middling large but not overly powerful, so I figured Marignon was going to take Arco if I did not.
Going off to fight someone like C'Tis would have just been another pointless war between 2 also-rans.
Marignon was eating Ermor, and the VPs he had taken from Ermor were at Marignon's periphery and lightly defended. I figured I could grab back two or three of those VPs and try to hold them against Marignon's overwhelming mobility advantage.
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February 10th, 2006, 10:04 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 75 - Marignon Wins!
Panther: Yup! A beer is always a good thing.
Wraithlord: I am happy to share turns with you, but they are in about 75 separate zip files and to send all at once would probably not be possible. I will send you 10 turns spread out and then you could ask for more.
Pasha
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February 10th, 2006, 10:30 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 75 - Marignon Wins!
Hey, thank you for the game, everyone! (Especially Pasha!) I thoroughly enjoyed both not having to spend time on diplomacy (I find it almost a chore nowadays: you can't succeed without heavy investment in diplomacy in regular games but it's also a totally independent aspect from the game. The game is more... what's a good word... pure an experience without.) as well as the added thrill of not knowing who's who. I did tentatively place Izaqyos as Ermor when he asked a question on the forum about the assassins I'd been utilizing, and Panther as either Pythium or Ulm when he posted those oh so biased graphs  (Since they were the nations that had the most interest in getting a unified front against me.) Other than that I sure was without a clue as to who's who [img]/threads/images/Graemlins/Teddy.gif[/img]
Kudos to both Pythium and Ermor for the resistance; had I not had such an overwhelming logistical advantage I wouldn't have stood a chance against your tactics. Where did I get that advantage? There was little in the way of leet skillz involved, I'm afraid: the balance mods totally unbalanced Diabolical Faith (making the forced turmoil and extra heat of little consequence, and strengthening the demon jesters beyond any reason) and I found a 40% blood discount site fairly early on. (Didn't affect the wars with T'ien C'hi and Man, but afterwards...) Thus I switched gears from my initial spam jesters like crazy strategy to fill the world with Hordes from hell and unique devils; I could cast, like, ten hordes from hell each turn so taking large areas of land, castled or otherwise, was easy.
I had some other exit strategies in mind, but when Ron left his capital unprotected it all fell into place  Otherwise I would probably have flown in to capture Pangaea, which was within flying distance from my hunting grounds.
So, if you have any lingering doubts on whether you could have done something better, take a look at my last turn and see how hopeless a situation you actually were in  A better player than I would have finished this by turn 60, I'm sure, given the advantages I had. All in all, a supremely pleasant game; to think I hadn't played Marignon even in SP before...
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February 10th, 2006, 10:37 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 75 - Marignon Wins!
I have attached the next to last turn (Turn 74) for folks to download if they are interested. The master password is memoimich.
Pasha
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February 10th, 2006, 01:24 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 75 - Marignon Wins!
This was a fun game, congrats to Jurri. I hated going out early at turn 44 (I was Abysia). What sucked was that the nation selection was random, and I don't like playing blood (and had never played it before), and I get Abysia as my random nation.  But I tried, and was doing okay, until Ulm came over and engulfed me. So I don't feel so bad that Ulm was there until the end.
Can't wait to check out the turn file. And great job hosting Pasha, thanks!
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February 10th, 2006, 03:47 PM
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Corporal
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Join Date: Jul 2005
Location: Finland
Posts: 160
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Turn 75 - Marignon Wins!
Thank you PashaDawg! You made enormous effort to serve us this wonderful game! It will be remembered!
The game was first email multiplayer ever for me and as such it gave me some confidence as i struggle against fellow countryman Jurri in the game of Invisible Swarm 4 as well.
Congratulations Jurri! (sigh, what a blood economy that is!)
It is splendid that you won this very exciting game! I should have attacked you much earlier but i though i could delay it a turn or two untill it was too late
But then again i am happy to live with Ulm this far 
(I gasped in terror when i found out that i got the Ulm which i thought could not do anything from Middle game forwards, but then i found out couple of tricks that include having a rainbow pretender and forging the lightless lantern..)
As some have already (with a good reason) asked why i didn't attack Marignon earlier i think that there is three reasons for it:
Greed,
Fear and
Greed
...I tried to get that army of lead (a spell that i haven't tried ever before) and just a couple of death items more to spam Marignon with the Ghost riders.
Recently found -20 forge site and utilizing that delayed me a bit more.
Too greedy, too greedy...
Thank you all!
Whollaborg
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February 14th, 2006, 09:29 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 75 - Marignon Wins!
Interesting reasoning Whollaborg! It's definitely a tough question when exactly is the right time to attack, as a premature assault might lead to someone else reaping the rewards while a late one won't do any good either. Scouts should be utilized, at least so that you have second order view (as in, a scout in a bordering province) to every province by late game. I never have the discipline to buy enough of them, which I think would be awesome if Dom3 solved somehow: it isn't fun to buy a hundred scouts just to see what's going on! If that omniscience spell wasn't a unique global and so easily removed it would be a good solution.
Tauren: At least I would be definitely in for another round!
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February 15th, 2006, 03:02 PM
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Corporal
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Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 75 - Marignon Wins!
Quote:
PashaDawg said:
I have attached the next to last turn (Turn 74) for folks to download if they are interested. The master password is memoimich.
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Is is possible for you to zip all the turn dirs and upload the whole hosting to a server so others can download it? I would like to be able to walk through the turns and see how it developed, if the players don't object. Do you have a server with some storage, or should I look for a place?
Sill
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February 16th, 2006, 12:12 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 75 - Marignon Wins!
I am happy to send the turns somewhere, unless players object.
I do not have a server at this time, but I could send it somewhere. Or, I might be able to arrange for a download from my Mac. I know there is a way to do that, but I have never tried.
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