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  #1  
Old February 10th, 2006, 04:32 PM
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Morkilus Morkilus is offline
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Default Re: SC\'s vs Thugs

Quote:
shovah said:
im guessing its to make up for the lack of speed? next you'll be telling me smiths come with e2 AND f1
It is relatively easy to look at the mod file itself, in a text editor, and see the changes for yourself. I believe the Readme file is still not updated from 5.0 (maybe I could do this in my "free" time...)

There is no need to be smart-***; if you don't like the mods, don't use them and don't play in multiplayer games that do. If changes concern you, look them up.
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  #2  
Old February 10th, 2006, 04:57 PM

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Default Re: SC\'s vs Thugs

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There is definatley a line that keeps units, no matter how they are equipped, from performing in the SC role. Thats basically what I was trying to determine. If you have that, you can basically quickly look at a unit and determine if it could be deployed and utilized as a SC would.
This game has too much variety to have rules that easy. It depends on what you can equip, what magic you can cast, and most importantly, what armies you are facing.
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  #3  
Old February 10th, 2006, 05:16 PM
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Default Re: SC\'s vs Thugs

Not to mention, how much you're willing to empower critters that aren't usually considered SCs. GoR a tarrasque and empower it a bit, and it certainly falls into the potential SC class. ( I did this in a game on the World map - think it had air, water and fire all at 2 or 3, making it a very big way to say "hello" by cloud trapezing it in )
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  #4  
Old February 12th, 2006, 02:32 PM
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Default Re: SC\'s vs Thugs

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Cainehill said:
Not to mention, how much you're willing to empower critters that aren't usually considered SCs. GoR a tarrasque and empower it a bit, and it certainly falls into the potential SC class. ( I did this in a game on the World map - think it had air, water and fire all at 2 or 3, making it a very big way to say "hello" by cloud trapezing it in )
Whoa. About 12 tarrasques worth of tarrasque. I never went further than GoRing one as a relatively cheap throwaway platform for Kurgi's Gift. I guess the middlin' MR is kind of a turn-off. Now, a GoRed abomination, especially one with an MR-enhancing item and/or path, that's Soul Slay resistant. The lifedrains are a plus, too.
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Old February 12th, 2006, 03:44 PM

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Default Re: SC\'s vs Thugs

an abomb with amulet of anti-magic and some reinvig (or maybe an air shield)
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  #6  
Old February 12th, 2006, 07:10 PM
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Default Re: SC\'s vs Thugs

One level of earth gives both basic reinvig and an MR boost, if you're willing to spend 1-2 rounds buffing. Does Iron Will stack with Magic Resistance/Amulets of Antimagic?
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  #7  
Old February 13th, 2006, 10:53 AM
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Default Re: SC\'s vs Thugs

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Vicious Love said:
One level of earth gives both basic reinvig and an MR boost, if you're willing to spend 1-2 rounds buffing. Does Iron Will stack with Magic Resistance/Amulets of Antimagic?
From memory (I so wish I could play Dominions from school), MR item bonuses stack with MR spell bonuses, since they aren't the same thing, but MR spell effects *are* the same thing as far the game is concerned. So, Iron Will should stack with the Amulet, but Iron Will does not stack with Antimagic, the MR part of Army of Lead, or the Astral battlefield spell giving increased MR to everyone around.
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  #8  
Old February 12th, 2006, 07:21 PM
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Default Re: SC\'s vs Thugs

Quote:
shovah said:
an abomb with amulet of anti-magic and some reinvig (or maybe an air shield)
It has three life drain attacks, so it won't need reinvigoration except against air magic and lifeless opponents. You'd probably be best off with an amulet of anti-magic and a ring of lightning resistance for general use.
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  #9  
Old February 12th, 2006, 07:33 PM

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Default Re: SC\'s vs Thugs

depends who your fighting (the ring wont help you much vrs abysia will it?) but if you could get an artifact (gift of kurgi/soulstone/nethgul) it might help
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  #10  
Old February 10th, 2006, 06:05 PM

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Default Re: SC\'s vs Thugs

Quote:
Morkilus said:
Quote:
shovah said:
im guessing its to make up for the lack of speed? next you'll be telling me smiths come with e2 AND f1
It is relatively easy to look at the mod file itself, in a text editor, and see the changes for yourself. I believe the Readme file is still not updated from 5.0 (maybe I could do this in my "free" time...)

There is no need to be smart-***; if you don't like the mods, don't use them and don't play in multiplayer games that do. If changes concern you, look them up.
its called a joke
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