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  #1  
Old February 9th, 2006, 02:55 AM

teknomusik teknomusik is offline
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Default Problem Getting Mod To Work

I was working on a mod today following the instructions I found at The Modmaker's Guide to the Galaxy (http://www.digital-eel.com/modguide/) and when I get to the intro screen the name of my ship appears but the ship does not... when I start the game it crashes to the desktop.

Any ideas what could be causing this?

I've attached my mod and would appreciate any input/help!
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File Type: zip 404934-enterprise.zip (239.5 KB, 289 views)
  #2  
Old February 9th, 2006, 05:00 PM

3 3 is offline
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Default Re: Problem Getting Mod To Work

Hey tekno,
I'm not totally sure what the problem is yet, but I'm working on it. So far, I've managed to get the image to show up correctly on the main screen. Unfortunately, it's still crashing immediately after the briefing screen. I'll see what I can do about that & let you know what I find out.
  #3  
Old February 11th, 2006, 08:11 PM

teknomusik teknomusik is offline
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Default Re: Problem Getting Mod To Work

Any luck figuring it out?
What did you have to change to get the ship to show up?
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Old February 11th, 2006, 09:37 PM

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Default Re: Problem Getting Mod To Work

Sorry about not getting back to you yet. I've been slightly distracted. No, I wasn't able to figure out why it crashed after the mission briefing.
As for getting it to show up, that was easy. You forgot to add "ter_ente" under "HULLS" in the game.ini file. Another suggestion (though I'm not absolutely sure if it's necessary) is to remove from that same portion of game.ini the ship that you are replacing on the selection screen.
 

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