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February 12th, 2006, 02:32 PM
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Second Lieutenant
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Re: SC\'s vs Thugs
Quote:
Cainehill said:
Not to mention, how much you're willing to empower critters that aren't usually considered SCs. GoR a tarrasque and empower it a bit, and it certainly falls into the potential SC class. ( I did this in a game on the World map - think it had air, water and fire all at 2 or 3, making it a very big way to say "hello" by cloud trapezing it in )
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Whoa. About 12 tarrasques worth of tarrasque. I never went further than GoRing one as a relatively cheap throwaway platform for Kurgi's Gift. I guess the middlin' MR is kind of a turn-off. Now, a GoRed abomination, especially one with an MR-enhancing item and/or path, that's Soul Slay resistant. The lifedrains are a plus, too.
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February 12th, 2006, 03:44 PM
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Colonel
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Re: SC\'s vs Thugs
an abomb with amulet of anti-magic and some reinvig (or maybe an air shield)
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February 12th, 2006, 07:10 PM
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Second Lieutenant
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Re: SC\'s vs Thugs
One level of earth gives both basic reinvig and an MR boost, if you're willing to spend 1-2 rounds buffing. Does Iron Will stack with Magic Resistance/Amulets of Antimagic?
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February 13th, 2006, 10:53 AM
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General
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Re: SC\'s vs Thugs
Quote:
Vicious Love said:
One level of earth gives both basic reinvig and an MR boost, if you're willing to spend 1-2 rounds buffing. Does Iron Will stack with Magic Resistance/Amulets of Antimagic?
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From memory (I so wish I could play Dominions from school), MR item bonuses stack with MR spell bonuses, since they aren't the same thing, but MR spell effects *are* the same thing as far the game is concerned. So, Iron Will should stack with the Amulet, but Iron Will does not stack with Antimagic, the MR part of Army of Lead, or the Astral battlefield spell giving increased MR to everyone around.
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February 13th, 2006, 12:28 PM
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Lieutenant General
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Re: SC\'s vs Thugs
an abomination commander w/ the gift of kurgi would last as long as bumping into the first astral mage. survivable, maybe - still yours, maybe not.
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February 13th, 2006, 01:06 PM
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Colonel
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Re: SC\'s vs Thugs
i thought even when feebleminded abombs had good mr?
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February 13th, 2006, 01:20 PM
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Lieutenant General
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Re: SC\'s vs Thugs
"good" is a bit relative - the AI will preferentially target them (cause they have tons of hp); so, while my statement was a bit exagerated ;p - a group of astral mages w/ some chaff would almost certainly prevail, since the mages will spam enslave and the like on it.
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February 12th, 2006, 07:21 PM
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General
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Re: SC\'s vs Thugs
Quote:
shovah said:
an abomb with amulet of anti-magic and some reinvig (or maybe an air shield)
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It has three life drain attacks, so it won't need reinvigoration except against air magic and lifeless opponents. You'd probably be best off with an amulet of anti-magic and a ring of lightning resistance for general use.
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February 12th, 2006, 07:33 PM
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Colonel
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Re: SC\'s vs Thugs
depends who your fighting (the ring wont help you much vrs abysia will it?) but if you could get an artifact (gift of kurgi/soulstone/nethgul) it might help
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February 13th, 2006, 04:50 AM
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National Security Advisor
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Re: SC\'s vs Thugs
Artifact WOULD help - but it could also be used elsewhere for even greater effects.
Remember, the truly great SC builds aren't about achieving the most power, but being very effective for their cost. Gift-of-Reasoning, Empowering and giving artifacts to a single Abomination makes him very powerful, but you could have dozen very powerful thugs, or 5-6 SCs, with the same price.
EVERY thing can die. Because of that, NOTHING is good enough to use all those resources on. Except in SP, and just for fun...
I remember someone playing Ulm, and the stories of the heroic Cave Drake leading his assault squad on a flying carpet.  I'd like to do something as cool as that!
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