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archaeolept said:
"good" is a bit relative - the AI will preferentially target them (cause they have tons of hp); so, while my statement was a bit exagerated ;p - a group of astral mages w/ some chaff would almost certainly prevail, since the mages will spam enslave and the like on it.
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MR 19 isn't that bad, and almost every true SC or higher-end thug has to deal with Enslave Mind and Soul Slay spamming. Particularly the ones that attack alone, or at the head of small squads of flying/teleporting thugs. I figure the point of a flying abomination is being able to use it wherever you see fit, instead of just indiscriminately sending it at any astral mage stacks that come your way.
Besides, think of the alternatives. Abominations have the highest base MR in the game*, waste no spell levels by being gifted, and can take down any horrors that come their way with relative ease. How much equipment would you have to give any other summon for them to survive Kurgi's Gift? How much more would it sting if you lost all that equipment to a lucky Soul Slay or Enslave Mind?
*I believe they tie with doom horrors and vastnesses. I may be wrong. At any rate, both are overpriced. With the possible exeption of an Astral-9 blessed Vastness. Expensive, but one hell of a giftbearer.
Edit: Also, if we're talking about army vs army combat, the least you could do is throw in a casting of Army of Lead or Resist Magic.