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  #1  
Old February 13th, 2006, 03:59 PM
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hoplitis hoplitis is offline
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Default Re: Can the AI remount previously dismounted troops?

What about unarmed trasport helos, landing crafts etc?

As to the specifics of the subroutine... Boy, so many questions (How is the "conflict zone" defined, retreat towards the baseline or towards a direction of "fastest and secure retreat", can favorable terrain be exploited, are the 20 hexes enough taking the increased range of modern weapons and so on...). But again better to keep it simple.
Can the retreat distance (RD) be related with the time frame of the scenario? 20 hexes may be considered "safe" in the '50s, but in 2010? Maybe something simple as an RD per decade. But then you are introducing a variable in place of a constant......
Ok enough brain(?)storming.
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Old February 13th, 2006, 06:48 PM

Mustang Mustang is offline
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Default Re: Can the AI remount previously dismounted troop

How about you just have them retreat out of LOS of the front line or 20 hexes, whichever is greater? 20 hexes is only 1000 meters, which is usually enough but sometimes you have a very large open area to retreat across.

About helicopters and landing ships, they shouldn't be reatreated unless they're unarmed. It's SOP in most armies for transport helos to stick around and provide cover fire. Besides, the AI might need them later to withdraw, which is what happens a lot in airmobile assaults. About ships, landing ships are usually pretty beat-up on contact with the beachhead (this is why in training everoyone goes to shore in zodiacs because the real transports are too expensive to waste) and their hulls can only take 3-4 landings on a beach, which is usually rocky and/or muddy. So they're designed to be expendable and are usually left where they are unless they're needed later.
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Old February 14th, 2006, 06:17 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Can the AI remount previously dismounted troop

Wow, that sounds great, hope it'll go well with the C spaghetti ;o)
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Old February 14th, 2006, 10:40 AM
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Mobhack Mobhack is online now
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Default Re: Can the AI remount previously dismounted troops?

the helo code already drops troops at the LZ, and then unarmed transport helos go home. Transport helos with armamaent (e.g Soviet mil with loads of RP) will stay around as fire support.

AI heliborne trops are strictly a one-shot insertion per battle.

Andy
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Old February 14th, 2006, 02:22 PM
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Default Re: Can the AI remount previously dismounted troops?

I'm insisting on the unarmed helos issue because I played a campaign battle where:
1)the AI inserted heliborn troops at the opening turns and
2)around midgame I found four unarmed trasnport helos near the AI baseline with minimal or no activity. I dont think that they were "loaded".
So the question is:
Can the designer "override" the SOP you describe (unload and go home)or is this behavior "bug"ish ?
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