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February 15th, 2006, 11:41 AM
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First Lieutenant
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Join Date: Feb 2005
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Re: Caelum questions
Quote:
5) Beyond research, is there any use for the lower cost mages?
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The famous caelum false horror spam
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February 15th, 2006, 11:47 AM
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Major
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Join Date: Sep 2005
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Re: Caelum questions
I have found the most survivable way to script flying meleers is to have them guard commander. if they need to be on the front lines, then have a disposable commander amidst them for them to guard.
mind you the survivability is still pretty bad.
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February 15th, 2006, 01:28 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
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Re: Caelum questions
Caelum is a bit hard in the beginning as their troops are made out of thin paper so there is a bit of a critical mass effect going on but once you have a pile of them you can cast wind guide and they become pretty efficient.
1: 30+ caelum archers (I use the weak ones as the 9 resource type doesn't seem to have any more survivability) and as many seraphs as you can get. Archers on shoot closest pepper/block while mages false horror/lightning stuff.
2+3?: if you refer to flying melee types, screw em. They are weak in everyway and I have barely ever seen them do more than fly up to enemy, all miss, get poked back, flee and spread themselves alll over.
4: a couple and as many as possible. Seem to work very well in stacks of 10+
5: I never buy them so..
6: When running right it's 0% losses for me and 100% for them. If ground troops can get a significant body of soldiers in contact with my archer blocks it usually turns out ugly for me. My goal is to have 20+ false horrors a turn getting in the way of that happening.
7: Never had a game where it wasn't necessary to have secondary leaders running around picking up retreated troops and the 1-2 x-bow men various provinces make.
Rathar
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February 15th, 2006, 02:32 PM
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Colonel
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Join Date: Aug 2005
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Re: Caelum questions
would just like to remind everyone here that cb mod increases the fatigue of false horror so if your planning a prolonged battle try ghost wolves
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February 15th, 2006, 03:56 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: Caelum questions
false horrors have some benefits over wolves, I think you have to consider the battle, even in cb
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February 15th, 2006, 04:05 PM
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Colonel
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Join Date: Aug 2005
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Re: Caelum questions
flying and light fear are good and i use them alot but in bigger battles you should still have a few ghost wolf casters imo
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February 15th, 2006, 05:04 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Caelum questions
For the flying stacks, these could be a mix of melee and archers, or pure archers and mages. For armies with ground units, you really intend for atleast some of them to get into melee. I was asking (although not clearly) is basically, do you normally take archers, or melee support.
Thanks for the tips guys, most of the armies I have played had very survivable units. It was a bit of a surprise to watch these guys get hit so bad.
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