.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old February 16th, 2006, 07:12 PM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default Re: Elevating infantry units

If feasible this looks like a good idea. However, since we are talking about a 50m hex why not have a full squad deployed in upper stories of a building?

The "1 to 3 men units only" might be an idea for tree hexes (mimicing a spotter climbing in the trees for better view). I wouldn't put it very high on my to-do list though.
Reply With Quote
  #2  
Old February 17th, 2006, 01:29 AM

Cameronius Cameronius is offline
Corporal
 
Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
Cameronius is on a distinguished road
Default Re: Elevating infantry units

I think this idea is great! I have been wondering about how to do this myself and just always thought it wouldn't be possible in this game. And now just maybe it is. This is an important aspect of urban warfare, and could give an RPG-7 a top attack capability
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
Reply With Quote
  #3  
Old February 17th, 2006, 02:47 AM
hoplitis's Avatar

hoplitis hoplitis is offline
Sergeant
 
Join Date: Dec 2005
Posts: 261
Thanks: 1
Thanked 2 Times in 2 Posts
hoplitis is on a distinguished road
Default Re: Elevating infantry units

I like the idea. I think it's a "must" for urban battles. In case it can't be done (code, time or priority limitations) I would like to hear any "quick fix" suggestions on the subject.
Reply With Quote
  #4  
Old February 17th, 2006, 04:47 AM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Elevating infantry units

Hi,

While in the map editor, you may use a very useful advanced command: the " shift * " , which allows you to input new height values to a HEX (under certain conditions - you must experiment).

But there is another special technique for doing exactly what you had mentioned above.

Just check the picture and see the elevation and LOS of the scout unit.

As a small quiz question (for the fun ),

Who knows what is the advanced designing method (the later one) used for achieving such results?

cheers,
Pyros

Attached Images
File Type: jpg 406775-elevation-map.JPG (120.0 KB, 236 views)
Reply With Quote
  #5  
Old February 17th, 2006, 06:06 AM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Elevating infantry units

I had forgotten about being able to do that.

Must re-read the manual again.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #6  
Old February 17th, 2006, 10:15 AM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Elevating infantry units

Just check how realistic is the LOS from that chapel.
It is as good as the real thing!

cheers,
Pyros

Attached Images
File Type: jpg 406799-elevation-map2.JPG (135.9 KB, 193 views)
Reply With Quote
  #7  
Old February 17th, 2006, 11:57 AM

Cameronius Cameronius is offline
Corporal
 
Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
Cameronius is on a distinguished road
Default Re: Elevating infantry units

Yes, I read that just the other day but did not think of this application. However this is only usable in designer scenarios. Ideally you would have not only have multi hex buildings but multi storey buildings as well. You would be able to have infantry units in the same hex but on different storeys. Ah, back to the days of Squad Leader, but without the chart and dice. [img]/threads/images/Graemlins/icon46.gif[/img]
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.