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March 1st, 2002, 02:51 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Beginners Guide, HELP!!! (Please Read And Post)
Discovering I was wrong about something in another thread reminded me that I was wrong in this old one, too.
A Colony Ship which has run out of supplies can, in fact, still plant a colony. (I only proved this to myself within the past week or so.)
I still have no idea why the ship that gave me this impression wouldn't colonize that world.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 7th, 2002, 02:32 AM
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Private
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Join Date: Feb 2002
Location: USA
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Re: Beginners Guide, HELP!!! (Please Read And Post)
I have some more newbie questions, if you don't mind...
First, SEIVG. Differences? Drones, yes, AI? what exactly? I thought there were supposed to be multiple bitmaps per shipset, but if there are, I can't find them. TCP/IP, awesome, especially with internet support...but did I just pay 50 bucks for TCPIP, drones, and sightly better AI?
If someone would like to point me at a comprehensive list of the advantages of SEIVG (not that little blurb in the press release) i would appreciate it.
Also...oops, forgot the rest. more questions coming tho.
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There are a million million inhabitants on each of a million million worlds...so remember that, whatever happens, you shall not be missed.
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March 7th, 2002, 02:58 AM
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Brigadier General
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Join Date: Dec 2001
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Re: Beginners Guide, HELP!!! (Please Read And Post)
I suggest that you read this then read this thread so that you know what are the COMPLETE features of this game and what has changed
Happy readings.
[ 07 March 2002: Message edited by: TerranC ]
[ 07 March 2002: Message edited by: TerranC ]
God I hate UBB...
[ 07 March 2002: Message edited by: TerranC ]
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Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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March 7th, 2002, 08:32 PM
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Private
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Join Date: Feb 2002
Location: USA
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Re: Beginners Guide, HELP!!! (Please Read And Post)
Thanks, atrocities. Took me awhile, but i got thu it.
New question: how do you change what starting planets have on them? if, for example, I wanted more organic farm facilities on a homeworld, how would I do that? I can't seem to find the file.
Also: My mod is looking half-way decent...and SEIVG is out. CURSES! anyone think there is any point to me actually posting it, or should I just go straight back thru it and update it for a few more months?
Abaraxe
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There are a million million inhabitants on each of a million million worlds...so remember that, whatever happens, you shall not be missed.
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March 8th, 2002, 07:30 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Beginners Guide, HELP!!! (Please Read And Post)
quote: how do you change what starting planets have on them?
Homeworld facilities are hardcoded; the only thing you can do to change them is take an Advanced Trait that affects facilities (Natural Merchants, Advanced Storage Techniques).
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 8th, 2002, 07:59 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Beginners Guide, HELP!!! (Please Read And Post)
IIRC, Homeworlds get:
- 1 Space port ability
- 1 space yard
- 1 resupply depot ability
- 1 organics extraction ability (highest available)
- 1 radioactives ability (highest available)
- 50% of remainder is mineral extractors, the rest is research centers.
You can mess with which facilities are placed on a homeworld by changing the abilities on various facilities.
EG, if you make a Space Yard with a resupply depot ability, SE4 will use the facility twice!
That means homeworlds get 2x the production rate, and the homeworld yard cannot every be duplicated or replaced, making it a valuable resource.
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March 8th, 2002, 09:13 PM
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Sergeant
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Join Date: Dec 2001
Location: Texas
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Re: Beginners Guide, HELP!!! (Please Read And Post)
As a beginner in SEIVg but a wargame grognard I need an overview of the tech tree and an analysis of the more important elements and strategies related to it. It is hard to formulate a plan or even design a race when the possibilities are unknown.
This blank of knowledge is actually realistic, but hardly fair in a competitive environment in which the old timers already know the possibilities.
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solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
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