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  #1  
Old February 21st, 2006, 07:34 PM

Enigma Enigma is offline
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Default Re: New Devnull Mod Game: Chaos Empires 2

Game description
The great star empire of the galaxy has collapsed. The vast melting pot of its people has cracked along racial lines leaving in its wake a disparate group of planetary empires controlled by petty warlords, feckless politicians, fallen nobility, and civilian commonwealths. From the chaos rise rulers to lead the remants of theses races who now seek to reclaim the past glories of the once great empire.

A mystical force that all races regard with a religious fervor still governs the vastness of the galaxy and imposes it will on any empire that catpults too many objects into space. Some say it is the etherial presence of the last great emperor, but most agree it is a force not to be trifled with.

All players are welcome but experienced players are prefered (DevNull exp. a bonus) but newbies may play at their own risk. This game targetted to remove the unbalanced or unfun aspects of the game and emphasize role-playing, diplomacy and nation building with all the usual brutal space combat. Players committed to sticking it out even in a bad situation are prefered.

Starting resources: 20000
Starting planets: 3
Home planet value: Average
Score display: allied
Technology level: Medium
Racial points: 3000
Quadrant type: Mid-life
Quadrant size: Large
Event frequency: High
Event severity: Catastrophic
Technology cost: High
Victory conditions: 500% of next player
Maximum units: 5000
Maximum ships: 500
Computer players: None
Computer difficulty: N/A
Computer player bonus: N/A
Neutral empires: No
Other game settings:
No Religious races
No tech trading, gifting or tributes (ship and planet tradin is okay)
No Surrender
No Intel Projects
No out of game communications unless empires are in contact in game (honor system).
Game will start at 24hours turns for the 1st 2 years and then move to 48, then 72 when empires get big.
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  #2  
Old February 23rd, 2006, 04:20 PM

Enigma Enigma is offline
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Default Re: New Devnull Mod Game: Chaos Empires 2

OK looks like we have 10 players so two slots left. Still debating final settings, but we are going to try to start March 6
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  #3  
Old February 24th, 2006, 01:20 AM
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Randallw Randallw is offline
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Default Re: New Devnull Mod Game: Chaos Empires 2

Does this "Mystical force" mean the game admin will be moving about using powerful technology?
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  #4  
Old February 24th, 2006, 02:23 AM
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douglas douglas is offline
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Default Re: New Devnull Mod Game: Chaos Empires 2

Quote:
Randallw said:
Does this "Mystical force" mean the game admin will be moving about using powerful technology?
I think he's referring to the 500 ships limit.
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  #5  
Old February 24th, 2006, 02:59 PM

Enigma Enigma is offline
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Default Re: New Devnull Mod Game: Chaos Empires 2

Yes I do not think the Game Owner is going to be doing anything outside what his own empire is doing.
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