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February 22nd, 2006, 07:20 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
Thanks: 0
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Re: Caelum questions
Casting spells, in general, is a good way to get your mages killed. Why keep them on the field for turn after turn when you can just retreat, and guarantee their survival?
As for myself, I prefer to base my tactics on making the other player retreat, and being able to get off twice as many spells in the first few rounds of combat ties nicely into this sort of approach.
On the one hand, you eliminate enemy troops and mages before they've a proper chance to retaliate. As any MoM player knows, first strikes are nothing to scoff at*.
On that same hand, your mages do pretty much all the damage they can within those selfsame rounds, so the enemy can't eliminate them before they do their damage. Which can be an edge when your foe's stocked up on archers, flankers, Magic Duelists, artillery spells and other mage-killers.
Still on that first hand, the first few rounds of a mostly-melee battle are the only chances you'll get to use low-precision, large-AoE spells like Sulfur Haze without risking your own troops.
But, on the other hand, this works best with precision-100 spells, or at least ones with a huge AoE in a target-rich environment. Your garden-variety quickened low-level fire mage will probably just end up exhausting himself before the enemy get within optimal range.
* Except in Civ IV, I suppose.
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February 23rd, 2006, 01:48 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Caelum questions
Quote:
Vicious Love said:
Casting spells, in general, is a good way to get your mages killed. Why keep them on the field for turn after turn when you can just retreat, and guarantee their survival?
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I would like to do that, but gathering everyone back together after a retreat is cumbersome, even with flying caelum (coordinated placing on the battlefield, assigning bodyguards and 'bodyuguarding' archers, etc)
I really hope that there will be a difference between an orderly retreat and routing in Dom!!!
Furthermore, why is retreat limited to 5 rounds? The same is true for hold & attack, fire & flee, etc. It would be already enough to have a single global slider for each command for the whole nation, setting a value between 1 and 12 for each of those commands. Or maybe just allow this specific battlefield personalisation during pretender creation would be nice...
Am I off-topic yet? Sorry!
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February 23rd, 2006, 03:02 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Caelum questions
Well, that's a first time! Dom!!! is quite descriptive, though.  I think I'll start using that, if you don't mind...
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February 23rd, 2006, 04:06 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
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Re: Caelum questions
I personally hate it when I have to regroup my troops. It irks me to all hell when my main block of infantry goes bye bye and I have to spend a couple turns getting everyone back into place. I seriously don't think I could handle that strategy.
Plus...especially as caleum...if your mages are dying you've lost the battle.
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February 23rd, 2006, 11:50 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
Thanks: 1
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Re: Caelum questions
I've thought having a rally command that brings in leadership% of unled troops from adjacent provinces would be good.
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