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  #1  
Old February 23rd, 2006, 08:14 AM

Vas_FURY Vas_FURY is offline
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Default Re: Arena Combat Campaign Preview

I played through the mission, and this does seem like a good idea. However, it's success will largely depend on creative map design and very precise team balancing. It would be interesting to see how this campaign turns out.
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  #2  
Old February 23rd, 2006, 11:00 PM

Mustang Mustang is offline
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Default Re: Arena Combat Campaign Preview

Thanks, Fury, I was just about to give up. It's soo difficult to make the AI do what you want it to do in an unconventional campaign like this. I've been working for a week on the Race scenario, trying to get the computer to cooperate. Apparently it dosen't like driving fast and, not only does it deliberately run over ditches and immobilize itself, it tries to avoid the player and travel around outside of the arena. I tried everything, from increasing the unit speed to putting victory objectives all along its path, but nothing worked. I'll come back to that idea later, for now I'm working on the Island Arena.

The main problems I think I will face are, 1, figuring out how to use waypoints to give the computer an intelligent plan, and 2, making the scenarios last long enough for a real campaign fight. This is probably the main problem. How long should they last? 5-15 minutes? Half an hour? It's hard to make the player take time on one-unit scenarios.
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Old February 25th, 2006, 08:31 PM

Mustang Mustang is offline
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Default Re: Arena Combat Campaign Preview

Come on, people! Nine downloads and only one reply! Tell me what you think of the scenario. Was it too short? Too easy? I need to know so I can design the rest of the campaign.
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