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  #1  
Old February 23rd, 2006, 12:32 PM

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Default Re: If You Ever Wanted To

Yes a system shield generator should prevent it.

It was done in a simultaneous PBW game, but it may work in non-simultaneous game if you managed to queue up your orders.
Try using all the ships movement ending on a star. Queue up the move to new system command and the command to go boom.

I don't recall ringworld or sphereworld saying that they prevent any type of stellar manipulation. The only reason they do is because it changes the object from a sun to a type of planet object.

We are talking about the two most advanced (research cost) peaces of technology in the stock game. It may be a bug, but it made for a very challenging & fun game.
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Old February 23rd, 2006, 12:43 PM
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Default Re: If You Ever Wanted To

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Glyn said:
I don't recall ringworld or sphereworld saying that they prevent any type of stellar manipulation. The only reason they do is because it changes the object from a sun to a type of planet object.

Whether or not it says it in the description, you can't fly up to a ringworld and blow it up with a nebulae generator. But you can blow it up with the same nebulae generator if you have the forethought to issue said order while in the same sector as a star in another system.

One way or the other, that's a bug. Either you should be able to blow it up or not.
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Old February 23rd, 2006, 01:05 PM
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Default Re: If You Ever Wanted To

I would list this bug as a must fix on the list for future updates for SE IV Deluxe. (Aaron said he would still support the game.)
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  #4  
Old February 23rd, 2006, 01:45 PM
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Default Re: If You Ever Wanted To

It *is* possible to mod in components that can destroy ring/sphereworlds in a legitimate manner, isn't it?
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Old February 23rd, 2006, 02:07 PM
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Default Re: If You Ever Wanted To

Quote:
dogscoff said:
It *is* possible to mod in components that can destroy ring/sphereworlds in a legitimate manner, isn't it?
Yes, it is. Just count how many entries are in PlanetSize.txt before and including the ring/sphereworld one and give your mega-planet destroyer a Destroy Planet ability with value at least that high.
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Old February 23rd, 2006, 02:31 PM
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Default Re: If You Ever Wanted To

Hmmm.... How to break SE4:

1 Mod a ringworld-killing component.
2 Build lots of construction bases over a star, with plating/ cable/ ringworld generator ships on repeat build.
3 Let X=1

4 Construct a ringworld.
5 Destroy it. Note that it leaves an asteroid field.
6 Place a star on the same square.
7 Turn the asteroid field into a planet and colonise it.
8 Turn the star into a ringworld. You now have a X planets and *and* a ringworld in the same sector.
9 Let X=X+1

10 Repeat steps 4 to 10 until X is equal to a few hundred. Open some warp points from that sector as well, and chuck in a few storms, just for good measure.
11 Save the game.
12 Persuade an enemy to attack this sector. (Or gift one of the planets to him.)
13 Point and laugh as the game tries to fit way too many planets, ringworlds, warp points, ships and things into the combat map, then collapses spectacularly. [img]/threads/images/Graemlins/Grenade.gif[/img]
14 Post the savegame to this forum so we can all see it for ourselves.

Don't forget to convert all the planets to your native atmosphere, max conditions, population & value, and then fill them with monoliths.

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Old February 23rd, 2006, 03:18 PM
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Default Re: If You Ever Wanted To

grin Dogscoff. I don't know for sure it would break SE4, but don't count on it running through on PBW.

Someone once posted a screenshot of a combat where there were more ships then squares on the combat grid. What happened was the game placed ships on-top of each other. You couldn't move a ship on top of another, but the game will place them there if it rounds out of room setting up the combat turn. I assume it would do the same thing in the case of planets.
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