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Old November 30th, 2002, 06:54 AM
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Default Re: Anyone still play SE III?

Quote:
Originally posted by Baron Grazic:
It's been awile since I played SE III, but I'd like to look how Space Empires evolved into its current state. Can you downlad SE I & II anywhere?
I don't know if you can download it but I have been with SE since SE1. Geez has this thing come a long way. I think that Aaron is going to do the same thing with DO, progress it that is. Anyway I still have SE1 and SE2 backed up on a CD somewhere around this mad house.
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Old November 30th, 2002, 07:01 AM
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Default Re: Anyone still play SE III?

Quote:
Originally posted by ZeroAdunn:
Wierd that you should mention this, I just started playing SEIII again recently. I keep getting killed, I used to consider myself quite proficient at the game, now I can't even get a decent empire running.

I agree about constrcution/research, definetly something that needs to be brought back. Also, the seperation of space based and planetside construction was nice. Something about building troops in a space yard just doesn't seem right.

The right click menu - bring it back!
Oh, ya! I forgot about that right click menu. I would love to see that make it back into SE4G.
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Old November 30th, 2002, 07:02 AM
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Default Re: Anyone still play SE III?

Quote:
Originally posted by Kamog:
quote:
Originally posted by Andrés Lescano:
Yes that was brillant as the construct/repair window to manage that. I wish I had that in SE4.
I haven't played SE3 in a looong time.
Yes, the construct/repair window was really handy. I remember having a whole screen full of constructions going, and I'd move the blocks around every round to try to "smooth out" the edges on the right so that all the constructions finish at around the same time. (You know, some constructions are partially done, and some small ships take only a few tenths of a year to construct, so they're small rectangles, and big things like bases have really long blocks, and so you put the long blocks by themselves on the fast-rate shipyards, move the small blocks to fill in the gaps on the other rows, and so on. Sometimes, if one block sticks out from the others, you can still move things around so that the edges line up, and get ahead by 1 turn by optimizing the construction assignments to that each ship yard is using close or equal to its build rate.)

I know this sounds confusing, but if you've done this you'll know what I mean.

That was an art more than a skill!
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