Re: Some beginner questions
At this point, the most important variable of fortresses is probably Administration value. Administration tells you how many % of resources and gold the fortress collecs from neighbouring provinces.
Don't build castles too close to each other. It's expensive, they will have less resources between them, and if they were farther away you wouldn't have to move your just-build units too far.
Re: unit experience
All units collect experience. 1- and 2-star units are pretty common. Three-star units are rare, and usually only tough or very lucky units achieve three stars of experience. Man's Knights of Avalon have ability to heal their battle wounds, so they have greater chances of surviving unil they get high levels of experience. Even then, 4- and 5-star units are very, very rare. And powerful.
Mindless units can't acquire experience. Undead and demons can, if they aren't mindless.
Re: sites and becoming more powerful:
Most magic sites need level 2 or 3. Those requiring level 4 are rare, but very powerful if found.
If your Mother didn't find any sites, instead of making her more poweful, research Thaumaturgy 2 and use Auspex and Haruspex. These spells search the province for all Air and Nature sites, respectively, and Thaumaturgy has spells for most other paths as well. Astral and Death only need level 1 mage to cast the spell. Death spell is called Dark Knowledge and is in Conjuration, Astral spell is Arcane Probing and is in Evocation. Blood searcher Bowl of Blood is in Blood, which isn't that surprising. There are very few Blood sites which actually need Blood, but they are usually quite powerful. There are a few Holy and Unholy sites as well, but they are very rare.
If you pay close attention to provinces' scales, you can sometimes quess which kind of magic site it must have. As an example, if a province has Death rating, and it has been in your Growth dominion for many turns, it is probably worth it to cast Dark Knowledge on it.
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