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February 26th, 2006, 03:31 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: New Mod: Dragons
I have further reduced the power of some of the breath weapons, So they are more in line with red and blue dragon's weapons.
Also since other people are complaining ars sanguine is too good a hunter, I halved his dousing skill.
I'll look into the sound effect thing - is there a better list of sound effects than the one in the mod manual?
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February 26th, 2006, 03:39 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: New Mod: Dragons
No. I recorded most of them, painfully. Unfortunately, they are wav (=big). Many of them are the same base sound, but there are some unused sounds in the middle of them. I'm not sure if they are placeholders or not. I didn't go past 80 or so, but I think they end before that.
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February 26th, 2006, 03:43 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Thanked 2 Times in 2 Posts
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Re: New Mod: Dragons
changed the sea dragons breath to be more thematic
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February 26th, 2006, 05:22 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: New Mod: Dragons
lowered some of the costs, they where two high when compared to base dragons
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March 5th, 2006, 05:42 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: New Mod: Dragons
Fun mod. I liked the bloody one  Kudos!
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March 6th, 2006, 05:16 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: New Mod: Dragons
thanks 
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March 12th, 2006, 10:13 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
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Re: New Mod: Dragons
I found my Fire Dragon to be able to solo indies perfectly. There are a couple of dangerous ones, but not many can stand up to him. I don't know about you guys, but I found the nature dragon to be even more scary then the fire. Haven't played with any of the others.
I'll give it a whirl Wish.
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March 13th, 2006, 02:12 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: New Mod: Dragons
regenerating nature dragon rocks
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