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March 3rd, 2006, 12:13 AM
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Temple Marsh/Empoisoners question
Hail,
I conquered a province that has these structures in it. When I click on them it says I can recruit various units at them but I canno figure out how to actually recuit those units. They don't show up in the regular recruit units screen of that province.
I'd appreciate your help
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How786
"Anyone who is not shocked by quantum theory has not understood it."
"There is nothing at all in either chemistry or physics that even remotely explains human consciousness."
Niels Bohr, Nobel Prize winner, Physics, 1922
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March 3rd, 2006, 12:35 AM
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Major
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Re: Temple Marsh/Empoisoners question
you captured an enemy capitol. You don't get the C'Tis only national troops like they would, but you do get the gems!
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March 3rd, 2006, 12:48 AM
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Re: Temple Marsh/Empoisoners question
Thanks. Could you explain this a bit more.
What are C'Tis?
__________________
How786
"Anyone who is not shocked by quantum theory has not understood it."
"There is nothing at all in either chemistry or physics that even remotely explains human consciousness."
Niels Bohr, Nobel Prize winner, Physics, 1922
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March 3rd, 2006, 02:41 AM
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Major General
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Re: Temple Marsh/Empoisoners question
Those are the people you conquered. Note the name of the province containing the Empoisoner's Guild - should be C'tis.
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March 3rd, 2006, 03:20 AM
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Sergeant
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Re: Temple Marsh/Empoisoners question
Every nation has certain units it can only recruit in its capital city(the one you start with and on most maps named after your nation). Only that nation can recruit those units out of that province.
The up side to conquering these(other than eliminating your enemy) is that the population is usually very high(all but Ermor death themes start with 29k+ population) and the province will have a high gem income already in place. You should note that Capitals never have hidden gem sites, so there is no point in site searching them.
Hope this helps.
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March 3rd, 2006, 05:37 AM
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National Security Advisor
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Re: Temple Marsh/Empoisoners question
When you start the game, you have one province, in which you have a lab, a temple, a fortress, and some nation-spesific sites. This is your capital.
All nations have a capital. Most often the name of the capital is the same as the name of the nation, so e.g. C'tis (the nation of lizardmen) started from a province named C'tis, which has C'tis national sites (Temple Marsh, Empoisoner's Guild), a fortress and a lab. The C'tissian temple was destroyed when you conquered the province, and in theory, a random event might have destroyed the lab. You still get lots of gold from there, get a "free" castle, and quite often decent income of gems you wouldn't have otherwise.
The AI defends its capital very heavy-handedly, and conquering and holding enemy capital often means that you're winning the war. Even in multiplayer games, there are only few exceptions, which usually include ridiculous strategies that are fun to play but won't (usually) win the game. Gandalf Parker, as an example, has played Pangaea by conquering few "dots" here and there (stealthy forces), then building a fort, a lab and a temple with a stealthy Dryad, and advancing to conquer many small "nations" which his enemies eventually would conquer - only to be very surprised to not have found his capital, or a route to his other provinces.
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March 3rd, 2006, 05:58 AM
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Re: Temple Marsh/Empoisoners question
Lots of help in these answers PK and Endo. Thank you.
BTW, could you recommend a good newbie map for me to play? I'm a first-timer and using the CB mod. The map I'm on is a bit hard. Just as I though I was 'set' and winning, I got blindsided by Atlantis coming in on me from the ocean and conquering several of my provinces. I hadn't even noticed him out in the water.........

__________________
How786
"Anyone who is not shocked by quantum theory has not understood it."
"There is nothing at all in either chemistry or physics that even remotely explains human consciousness."
Niels Bohr, Nobel Prize winner, Physics, 1922
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March 3rd, 2006, 08:29 AM
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Second Lieutenant
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Re: Temple Marsh/Empoisoners question
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March 3rd, 2006, 10:45 AM
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National Security Advisor
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Re: Temple Marsh/Empoisoners question
Choosing enemies and setting up the game can also help.
Choose the number of enemy nations according to the numbers of provinces on the map you choose. If you want to have lots of time (and provinces) before you meet an enemy, have one nation per every 25-30 provinces of the map. So for a 100-province map, you would play against 2 or 3 enemy players, with yourself as the third or the fourth.
Higher independent settings slow down everyone, but usually they slow the AIs down more than you. Set independent strength up to 6 when you are setting the game up. In the same screen, choose the Rich world, and up the amount of magic sites. This way you can experience with more things at once. Normal research is fine; magic is so powerful that in MP, research is often set to Hard or even Very Hard. If you want to try Luck, set Random events to Common (still the same screen).
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March 3rd, 2006, 11:40 AM
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Re: Temple Marsh/Empoisoners question
Thanks guys for the prompt and useful help.
Amap mentioned in the thread I was pointed to is Cradle of Dominion. Hmmmm....I don't see it in my choice of maps. Is it a map I am supposed to download from somewhere?
I appreciate all the suggestions.
Thank you
__________________
How786
"Anyone who is not shocked by quantum theory has not understood it."
"There is nothing at all in either chemistry or physics that even remotely explains human consciousness."
Niels Bohr, Nobel Prize winner, Physics, 1922
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