Re: Tank Riders
			 
             
			
		
		
		
		Zip, 
well I'm not a military pro but I, too, would expect arty to be more effective in stripping off the tank riders (without the need for the tank to take a arty hit, as you say). The question is if the game code "allows" for such an effect. 
 
Mustang, 
If you're defending against a "tank+riders" advance and don't have the AT capability to destroy the tanks at a  distance, what would you prefer: to keep your MGs hidden  and engage the tanks and the dismounted riders at a short range or to try to "force dismount" the riders at a greater range and then take on the tanks at a closer range (assuming they continue to advance)without their infantry support? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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