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  #1  
Old March 6th, 2006, 03:26 PM
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NTJedi NTJedi is offline
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Default Re: Events

Cainehill is correct... being able to setup unique events for nations and/or provinces can make a map more interesting... such as earthquakes, volcanoes, and/or creating a storyline for gamers to experience.

example:
Event: Give ERMOR
Commander: Demon Knight
Items: Marble Armor; Amulet of Antimagic
Units: 30 Demon Knights
Province: Ermor Capital
Day:58
post message to human players:
"Ermor has recalled his greatest knights from a distance land to remove his enemies from the realm."
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Old March 6th, 2006, 04:27 PM

shovah shovah is offline
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Default Re: Events

i like that example
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Old March 12th, 2006, 10:40 PM
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Default Re: Events

Hrm, that could make a MP game very interesting. Every 5th (or whatever the interaval is) turn, every race would get an event that gave them reinforcements. That would make a war pretty cool. You have someone on the ropes, but you know the next turn they are going to get some serious help, while yours will arrive miles away at your capitol.

Endo: You mentioned that every event is classified as rare/common. You also mentioned that there are requirements. In the event list, it does list the requirements of certain events. Are those the only one with scale requirements? Or are those the only ones that the OP could confirm?
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Old March 13th, 2006, 01:43 AM
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Default Re: Events

No idea.
I just wrote what I remember reading. My finals start today, though, so I doubt I'll have the time to look the post up anytime soon.
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