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March 6th, 2006, 08:51 PM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: new turn
too early to declare him the winner, machaka is still looking strong.
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March 7th, 2006, 05:26 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: new turn
and everyone could just gang up on him (hint hint)
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March 7th, 2006, 05:54 AM
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Corporal
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Join Date: Jan 2006
Location: Ottawa, ON, Canada
Posts: 161
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Re: new turn
or you could just hope machaka and marignon have their epic battle soon, then let everyone else pick up the scraps (hoping they can beat whoever wins =)
__________________
I will take you there.
<font color="orange">???</font> - God of <font color="orange">???</font> in RAND2
<font color="purple">Helios</font> - God of <font color="red">Marignon</font> in The Animal Kingdom
<font color="white">Senator Jargramar</font> - God of <font color="blue">R'lyeh</font> in The Senate of Dragons
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March 7th, 2006, 12:50 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: new turn
no i would expect one of them to swiftly gain an upper hand and then be more powerful than before with little/no downtime
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March 7th, 2006, 05:49 PM
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Private
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Join Date: Feb 2006
Posts: 33
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Re: new turn
See what this game needs is nukes. They're the great equalizer. That way, late game, a smaller nation can still take on a larger nation. And really who doesn't want to nuke everything in sight? 
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March 7th, 2006, 05:58 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: new turn
Even small nations can be a general nuisance to a large nation with a couple "paradrop" spells like Call of the Wild, or summoned SCs. And nukes are not the great equalizer... a small country may have a few nukes, but the large country has a few hundred. And I see you've never wished for Armageddon or cast Burden of Time...
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March 7th, 2006, 07:11 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: new turn
17 player game, 1 or 2 super powers, 10 players wish for armageddon
that would be a sight to see
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