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Old March 12th, 2006, 04:52 PM

PN79 PN79 is offline
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Default Re: obat37 Czechoslovakia

Hi pdoktar
I started modify czechoslovak oob long time ago and I tried to by precize in all aspect. So then some "for game" bad things...

Tanks - from T-54AM to T-72M1 all have TPN-1 night vision for gunner - it has max range 800 metres = 16 p. You can change this to 20 to be comparable with other oobs.
(and T-55AM2B have TPN-3 with max range 1200m/24p, than change it to 30)

this is also about other weapons:
I did some mistakes in this version >
correct and for game:
2S1 Gvozdika: 12p ... 15p
OT-65A: 8 ... 10
OT-62: 8 ... 10
OT-64: 8 ... 10
BVP-1: 8 ... 10
BVP-2: 16 ... 20
BVP-2+: 30 (new NV from 2004)
(about BPzV it has real NV of range 20 pieces but also have ground surveliance radar - it is problematic to choose between 20 and 50 because it can see with radar through smoke etc. but in fact can not fire only with radar)

armor of T-72M4
- there is problematic how ERA works in game
if projectile hit ERA than ERA completely eliminate it but in fact ERA only reduce effect of projectile against armor
- so protection of T-72M4 with ERA is:
front hull: 52 against AP and 110 against HEAT
front turret: 52 against AP and 120 against HEAT
side turret: 30 against AP and 80 against HEAT
but if projectile hits tank in place not protected by ERA than values are same as for tank without ERA.
So you can chose which values of armor you want to use.
Regards
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Old March 12th, 2006, 09:00 PM

pdoktar pdoktar is offline
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Default Re: obat37 Czechoslovakia

Thank you for the great answer.

As I said, there is a lot to work on in the oobs and relativities of vision, fire-control, range-finders etc. The old game engine limits a lot of different factors. Only limited types of tank ammo and especially ERA is hard to model.

However pointing these facts out is the only way to make a difference. To this game or the next one.

Still WinSPMBT is currently the game for me. Thanks for that to the developers and oob designers!
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