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Old March 18th, 2006, 09:50 AM
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Rollo Rollo is offline
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Default Re: The Great AI Doc Hunt of \'06

Quote:
Imperator Fyron said:Damn, looks like I forget the "semi-annual" part of the title!
Wouldn't that be bi-annual?

Okay, here is a little more detail on the personality numbers:

As said yesterday in IRC, these numbers have no in-game effect and are used only at game start to get the distribution of random empires.

They are linked to this these lines in the /data/settings.txt file:
Code:

Random Player Personality Groups := 4
Random Player Personality Group 1 Percent := 30
Random Player Personality Group 2 Percent := 30
Random Player Personality Group 3 Percent := 30
Random Player Personality Group 4 Percent := 10



So, how can a modder use this?
Well, stock SE4 uses this to get a decent mix of AI races who are friendly and not-so-friendly (that's probably where the confusion comes from regarding the race demeanor). All races with similar behavior use the same personality number.

DevnullMod Gold uses this to make a random selection of the Monster race highly unlikely. They have a personality number of -1.

And from top of my head, here is another idea how personality numbers could be used:
Put all the races that have the same howeworld type and/or atmosphere in one group. That way you could improve the selection of races with differrent colonies and breathers. And don't end up with another game of 'yawn, everyone is Rock/Oxygen'.
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Devnull Mod Gold:
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Dungeon Odyssey:
Hack and Slash
Version 0.53e
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