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Old March 19th, 2006, 07:45 PM

thatguy96 thatguy96 is offline
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Default Re: Unit classes details??

The point of having clones of classes by other names is to allow OOB designers to properly create formations and limit the availability of certain units.

Take for instance my Vietnam specific OOBs, in which I had created a formation to represent the "Seawolves" of HAL-3, assigned to the Mobile Riverine Force in the Mekong Delta region. In the end I used the COIN Armed Helo which is essentially an attack helo clone, for the units to be selected in this formation.

Why? While I could've just used the formation to give a +10 to morale and experience of attack helicopters this would have been historically inaccurate. This would have meant that in purchasing a flight of "Seawolves" I could've selected UH-1Es, only flown by the USMC, and never used by the Seawolves. By classifying the UH-1Bs, Cs, and Ms as "COIN Armed Helo" units, this allowed me to have two different formations of attack helicopters, and allow it to be historically accurate.

The same is true of what I had to do to create Transport Co gun trucks. If I had classed them as Improvised APCs, which they are really, the formations I created could possibly have been made up of M577s or Jeeps, and not nessecarily my gun trucks. The M577 would not be accurate in any way shape or form, and editing the jeeps to be accurate would make them inaccurate as Command Vehicles, which is where the unit class is used. "Gun APC (Wheeled)" was free for the nessecary time period, and was therefore was the obvious choice.
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