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Old March 20th, 2006, 07:07 PM
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Endoperez Endoperez is offline
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Default Re: OT, galactic civ II

Quote:
NTJedi said:
Any game which has a poorly designed multiplayer can ruin the multiplayer experience. The multiplayer game could be unbalanced, bugged, loss of features, etc., . Basically it comes down to if the developers are good enough to make the game good for multiplayer as well... I have faith Brad and his team can make it work.

Thye could have done it, probably. But doing a good game takes more than just developers. It takes time. They don't have infinite time. I'm happy with their decision to make a great SP game. I'll probably buy it, and have a great time.


Quote:
Quote:
Endoperez said:
Some examples: Morrowind/Oblivion. They are SP games. The closest things in MP games are MMORPGs - very different.
Games such as Morrowind would be better if they had the 'option' for multiplayer. Much more interesting to work with a team of friends in completing a quest or test the builds of each character in a battle. No reason for the multiplayer to mean only PvP. Once the 'compete against myself' gets boring in singleplayer the multiplayer option opens the door for many new challenges such as:
Team doing a quest
Player vs. Player
Strong Player hunts weaker players
Team attacking a large group of enemies
Team hunting a computer monster
Team vs Team
Players able to trade items, money, services
the list goes on and on

But also all the bad things that are seen in MMORPGs. Spamming, farming (not agriculture, but doing boring stuff to become a little more powerful), cheating, unfair trades, simpler quests, no really unique items, inability to solo the game, difficulties in finding people doing the same quest, quests becoming jokes because more experienced players of the team just run through the quest areas, do bare minimum needed, and come back with the reward (to become more powerful little faster), etc. This list also goes on and on. At beast, it could be like Diablo in hotseat. At worst, it would be like a MMORPG released 5 years ago, one that is barely played nowadays, and with servers only staying up for few years before the company puts them to better use.

I still say that it would have to be totally different game if it was developed for multiplayer. And being great might not be good enough. Take Allegiance as an example. 3d space flight battles, with fleets, with commanders, with AI miners players have to defend from opposing players, with big ships whose turrets have to be manned, etc. It flopped, servers went down, and only after lots of fan pleadnig Microsoft released the source for the game, or maybe just for the server program.

Quote:
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Endoperez said:
In some games, the ability to compare high scores is enough. What GalCiv might be able to do is to allow players to create race-templates. It won't be Spore-like dynamic and automatic, constant up/downloading, but it could give AI very weird and complicated ship designs.
Ways of improving the AI are always great! Hopefully something will be introduced which will allow different AI personalities or designs which would also increase replay value.
I thought of the graphical designs in here. They make the game more interesting visually. Have you seen the Transformer-like robot ships? The various birds, dragons, scorpions, etc?
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