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March 22nd, 2006, 08:02 AM
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Major General
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Join Date: Nov 2000
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Re: Dominions III and combat
What's wrong with repel?
And that column of chariots is simply the starting setup before any movement - don't think there's any sophisticated "squad movement" going on. At least, I could set up my units in Dom2 in exactly the same way. But as soon as combat begins, chaos ensues... .
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 22nd, 2006, 09:22 AM
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Lieutenant General
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Re: Dominions III and combat
Well, repel doesn't take account the possible non-mundane properties of the weapon and always does 1 point of damage from what I remember. It's odd.
Well, yes, you can set your forces in roughly similar manner in D II but it's quite tedious. Maybe it was set up just for the screenie, or then there's something else there. I want to know if there's something there.
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March 22nd, 2006, 10:44 AM
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Lieutenant General
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Re: Dominions III and combat
True, you would think that taking repel damage from a weapon that does Soul Slay, or poison, or electrical damage, should do a bit more than a normal weapon would, since even a tiny wound would be enough for the full magical effect to take place.
Suspect that'd be considered overpowered though - one magic weapon, and armies killing themselves via repel. Would make SCs even more powerful than they are.
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March 22nd, 2006, 11:00 AM
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Lieutenant General
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Re: Dominions III and combat
Mmmhm, you have a point there.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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March 22nd, 2006, 08:09 PM
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General
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Re: Dominions III and combat
Quote:
Nerfix said:
Well, repel doesn't take account the possible non-mundane properties of the weapon and always does 1 point of damage from what I remember. It's odd.
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Repels use the strength and protection of the attacker and defender, they just have a maximum damage of 1.
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March 23rd, 2006, 03:12 PM
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Second Lieutenant
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Re: Dominions III and combat
Doesn't repel just negate an enemies round of combat, instead of attacking that round, they would take 1 dmg?
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March 23rd, 2006, 03:19 PM
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Major General
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Re: Dominions III and combat
They either attack and may get 1 point of damage, or don't attack.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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