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  #1  
Old March 22nd, 2006, 07:05 PM
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Default Re: OT, galactic civ II

Quote:
Cainehill said:
Let me point out : Civ series : fraking simplistic combat and IMO a pretty boring SP game, plus basically mediocre MP game, in the ones that support MP.
The combat is basic, but the rest of your statement is probably wrong considering that the overall review of 'all the gamers' is a rating of 9 out of 10... not the website reviewers... all the gamers. I will eventually get the game myself.

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Cainehill said:
NWN : Um??? RPG! Totally different genre - a lot easier making an rpg SP or MP by simply increasing difficulty.
I've played lots of RPG games and it takes more than simply increasing difficulty. The point is even tho this is a different genre it is equally great for both singleplayer and multiplayer because thousands of worlds of all types are available for download. Eventually this day will arrive for a TBS game too.
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Cainehill said:
AoW : If that's the RTS by microsoft, isn't it pretty darn simplistic, lending to SP or MP? I'm not saying GalCiv2 has the depth of Dom2 - but it has a lot more than most RTS games.
Wrong... it is not Microsoft. AgeofWonders:ShadowMagic.TBS In fact the gamers active on this forum are the multiplayer gamers because computer AI in a solo game are pretty boring once the weaknesses are discovered. Human players learn from their weaknesses and always search for new strategies of attack where a computer AI will follow the same and eventually predictable script.

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Cainehill said:
And let's not forget the example of Dom2 .... (Both the non-existent AI, and the cheezy cheats make it unplayable, or at least non-enjoyable, as a SPS game, imo.)
Adjusting the .map file, using the game tool from The Paladin, or the randomly generated maps with extra stuff from Gandalf definitely has worked for me continuing playing DOM_2 games solo. Also I don't use spells the computer doesn't use such as GhostRiders, FlamesfromtheSky, etc., .


-----------------
AI weaknesses from GAL_CIV_2 have already been discovered and more will surface making it also unplayable eventually... even sooner considering the game has no editor. Overall adding multiplayer will greatly increase the replay value and members of its community.
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Old March 22nd, 2006, 07:12 PM
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Default Re: OT, galactic civ II

Slightly OT in this OT thread, but what is this
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Adjusting the .map file, using the game tool from The Paladin,
Emphasis mine.
I know that Paladin started on the modding UI and extender, but I don't remember him completing anything. The plans for the mod program were so much over anything I had imagined I'd like to see what he does for the .map files.
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Old March 22nd, 2006, 08:17 PM
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Default Re: OT, galactic civ II

I'd like to know the answer for that question as well.
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Old March 24th, 2006, 06:06 PM
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Default Re: OT, galactic civ II

he never completed a final version only the .7 beta.
the adjusting the map file is seperate from the tool I mentioned.
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