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March 23rd, 2006, 02:24 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Thanked 7 Times in 5 Posts
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Re: \"Transparent mechanics\"
Um, doesn't "transparent" mean you *can* see the numbers? As opposed to Dom2 with its mysterious "2d6+" rolls? 
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March 23rd, 2006, 02:27 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Re: \"Transparent mechanics\"
Quote:
Ed Kolis said:
Um, doesn't "transparent" mean you *can* see the numbers? As opposed to Dom2 with its mysterious "2d6+" rolls?
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Maybe, I hope you're right, but I don't see anything mysterious about the 2d6 rolls.
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March 23rd, 2006, 02:28 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: \"Transparent mechanics\"
Quote:
ioticus said:
Quote:
Ed Kolis said:
Um, doesn't "transparent" mean you *can* see the numbers? As opposed to Dom2 with its mysterious "2d6+" rolls?
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Maybe, I hope you're right, but I don't see anything mysterious about the 2d6 rolls.
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I saw for ages. I bet many noobs will see.
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March 23rd, 2006, 02:38 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
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Re: \"Transparent mechanics\"
When I read "transparent" along with the other mention of "pop-ups", my sense was that there'd be more information available to the user regarding what's going on behind the curtain, not less. Dom 2 got a lot of heat for seeming arcane and unapproachable to non-grognards -- I think the idea is that sharing more information, not less, is a way of making the game more understandable to people who don't want to have to pick through the forums for days to know why certain things are happening in game.
Just a hunch.
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March 23rd, 2006, 03:32 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: \"Transparent mechanics\"
Correct
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March 24th, 2006, 08:44 AM
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Corporal
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Join Date: Jan 2006
Location: Ottawa, ON, Canada
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Re: \"Transparent mechanics\"
transparent =/= invisible. 
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