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March 24th, 2006, 02:22 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: The Animal Kingdom
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Cainehill said:
Quote:
quantum_mechani said:
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Cainehill said:
Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).
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Those are some pretty strong words; the vast majority of heroes have always been indistinguishable in CB vs. worthy heroes. Furthermore, in the latest version I put back the few heroes I could remember having changed.
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Perhaps it was a bit strongly worded - but grabbing all the "good" mods and embedding them into the CB series was a bad idea imo - Worthy Heroes was a stand alone mod, and as such, it could be used, not used, or updated by Turin without consideration of the Conceptual Balance series. And discussions on irc had indicated that you removed some abilities because you didn't think they belonged, while others it was unknown for a while whether it was simply a glitch (hero losing immortality) or philosophical difference, such as Orokestes losing his very minor forge bonus.
While... Bah - I don't mean to be expounding on my original comments. Look - the time and effort you, Zen, Edi and others put into the mod is appreciated, but I think somethings were better left undone.
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I must admit I'm a bit astonished this is much of an issue at all (what other mods were embedded in CB?). There were some very minor edits made to the hero portion of the mod in Turin's absence, but not only were these so small as to have almost zero impact in the course of a game, there is no problem with changing them back (and incorporating any new changes) if he wishes.
Anyway, as I recall, activating the worthy heroes mod at the same time as CB would in fact overwrite any CB changes.
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March 24th, 2006, 02:58 AM
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Corporal
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Join Date: Feb 2006
Location: Helsinki, Finland
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Re: The Animal Kingdom
[/quote]Anyway, as I recall, activating the worthy heroes mod at the same time as CB would in fact overwrite any CB changes.
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I tested the mods separately and together. While they were both activated the heroes had the CB mods weapons and stats.
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March 24th, 2006, 03:25 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: The Animal Kingdom
Anyway, as I recall, activating the worthy heroes mod at the same time as CB would in fact overwrite any CB changes.
[/quote]
I tested the mods separately and together. While they were both activated the heroes had the CB mods weapons and stats.
[/quote]hmm, it's messier then, possibly renaming worthy heroes to something that would put it higher on the list than CB would do it. If it is really a big issue I suppose I could go ahead and release a new CB version with Turin's lastest mod in it.
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March 24th, 2006, 03:52 AM
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Corporal
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Join Date: Feb 2006
Location: Helsinki, Finland
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Re: The Animal Kingdom
It's not an issue for this game. We just won't use the Hero's mod. Don't bother doing it for just this game.
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March 24th, 2006, 10:55 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: The Animal Kingdom
Only 3 pretenders left to go? This might get started soon.
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