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  #9  
Old March 24th, 2006, 07:09 AM

Dizzy Dizzy is offline
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Default Re: Big ship supremacy... Can little ships keep up

Ok, here's how I did it. Looks good on paper, but unsure if it all works.

Name := Escort
Short Name := Escort
Description :=
Code := ES
Primary Bitmap Name := Escort
Alternate Bitmap Name := Escort
Vehicle Type := Ship
Tonnage := 150
Cost Minerals := 150
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 1
Number of Abilities := 4
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1 := 50
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Plus
Ability 2 Descr := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1 := 50
Ability 2 Val 2 := 0
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Small crew and simple efficient design decrease the maintenance cost by 50%.
Ability 3 Val 1 := -50
Ability 3 Val 2 := 0
Ability 4 Type := Combat Movement
Ability 4 Descr := Nimble size allows for excellent maneuverability. +2 to Combat Movement.
Ability 4 Val 1 := 2
Ability 4 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 8
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0

Name := Corvette
Short Name := Corvette
Description :=
Code := CT
Primary Bitmap Name := Corvette
Alternate Bitmap Name := Frigate
Vehicle Type := Ship
Tonnage := 200
Cost Minerals := 200
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 1
Number of Abilities := 4
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1 := 40
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Plus
Ability 2 Descr := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1 := 40
Ability 2 Val 2 := 0
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Small crew and simple efficient design decrease the maintenance cost by 40%.
Ability 3 Val 1 := -40
Ability 3 Val 2 := 0
Ability 4 Type := Combat Movement
Ability 4 Descr := Nimble size allows for excellent maneuverability. +2 to Combat Movement.
Ability 4 Val 1 := 2
Ability 4 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 7
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0

Name := Frigate
Short Name := Frigate
Description :=
Code := FG
Primary Bitmap Name := Frigate
Alternate Bitmap Name := Frigate
Vehicle Type := Ship
Tonnage := 250
Cost Minerals := 250
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 2
Number of Abilities := 4
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1 := 30
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Plus
Ability 2 Descr := Smaller size makes ship 30% harder to hit in combat.
Ability 2 Val 1 := 30
Ability 2 Val 2 := 0
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Small crew and simple efficient design decrease the maintenance cost by 30%.
Ability 3 Val 1 := -30
Ability 3 Val 2 := 0
Ability 4 Type := Combat Movement
Ability 4 Descr := Small size allows for good maneuverability. +1 to Combat Movement.
Ability 4 Val 1 := 1
Ability 4 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0

Name := Destroyer
Short Name := Destroyer
Description :=
Code := DS
Primary Bitmap Name := Destroyer
Alternate Bitmap Name := Destroyer
Vehicle Type := Ship
Tonnage := 300
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 3
Number of Abilities := 4
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Maneuverability increases chance to hit enemy targets in combat by 25%.
Ability 1 Val 1 := 25
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Plus
Ability 2 Descr := Small size makes ship 25% harder to hit in combat.
Ability 2 Val 1 := 25
Ability 2 Val 2 := 0
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Small crew and simple efficient design decrease the maintenance cost by 25%.
Ability 3 Val 1 := -25
Ability 3 Val 2 := 0
Ability 4 Type := Combat Movement
Ability 4 Descr := Small size allows for good maneuverability. +1 to Combat Movement.
Ability 4 Val 1 := 1
Ability 4 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0

Name := Heavy Destroyer
Short Name := Heavy Destroyer
Description :=
Code := DH
Primary Bitmap Name := DestroyerHeavy
Alternate Bitmap Name := Destroyer
Vehicle Type := Ship
Tonnage := 350
Cost Minerals := 350
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 4
Number of Abilities := 4
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Plus
Ability 2 Descr := Small size makes ship 20% harder to hit in combat.
Ability 2 Val 1 := 20
Ability 2 Val 2 := 0
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Small crew and simple efficient design decrease the maintenance cost by 25%.
Ability 3 Val 1 := -25
Ability 3 Val 2 := 0
Ability 4 Type := Combat Movement
Ability 4 Descr := Small size allows for good maneuverability. +1 to Combat Movement.
Ability 4 Val 1 := 1
Ability 4 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0

Name := Light Cruiser
Short Name := Light Cruiser
Description :=
Code := LC
Primary Bitmap Name := LightCruiser
Alternate Bitmap Name := LightCruiser
Vehicle Type := Ship
Tonnage := 400
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 5
Number of Abilities := 3
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Maneuverability increases chance to hit enemy targets in combat by 15%.
Ability 1 Val 1 := 15
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Plus
Ability 2 Descr := Small size makes ship 15% harder to hit in combat.
Ability 2 Val 1 := 15
Ability 2 Val 2 := 0
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Efficient ship design and small crew decrease maintenance costs by 20%.
Ability 3 Val 1 := -20
Ability 3 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 6
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0

Name := Cruiser
Short Name := Cruiser
Description :=
Code := CR
Primary Bitmap Name := Cruiser
Alternate Bitmap Name := Cruiser
Vehicle Type := Ship
Tonnage := 500
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 6
Number of Abilities := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines := True
Requirement Max Engines := 5
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
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