.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > ProSimCo > BCT, ATF, AATF and Battle Group Commander Series
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old March 24th, 2006, 02:49 PM

Cantata Cantata is offline
Private
 
Join Date: May 2005
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Cantata is on a distinguished road
Default Re: Vehicle \"Fire On The Move Fix!

Thanks guys! That answers my questions nicely. Thanks also for making the file available via this forum. I look forward to playing with this modification, as it would seem to make the game more realistic in terms of the technology available through 1973. Excellent work!
Reply With Quote
  #2  
Old August 16th, 2006, 12:02 PM
Bil's Avatar

Bil Bil is offline
Private
 
Join Date: Aug 2006
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Bil is on a distinguished road
Default Re: Vehicle \"Fire On The Move Fix!

I have a question (or 3) for this fire on the move fix.

Will this affect older vehicles when mixed in with newer tanks in a scenario? IOW will the older vehicles still need to stop in order to fire, and the newer vehicles still have fire on the move capability? The reason I ask is because Curt says this effects tanks in scenarios before 1973...

Also, is there an effectiveness of fire modifier? What I mean is, older tanks that could fire on the move (like the M-60) were not as efficient or accurate as say the M1 when firing on the move... is this accounted for?

One last thing... of course, all tanks could fire on the move regardless of age or stabilization etc... chances are very good that they would miss (unless manned by Michael Wittman and Bobby Woll ).. but the capability was there nonetheless.. where this would be effective, and how it was used by some of the better commanders, was to suppress infantry or ATG's while moving quickly from one point to another. Accuracy wasn't important, the shock value was.

How that would be implemented I don't know... perhaps allow moving fire only against soft targets and only allow at best a suppress result.

Bil
Reply With Quote
  #3  
Old August 16th, 2006, 07:29 PM
Patrick Proctor's Avatar

Patrick Proctor Patrick Proctor is offline
Brigadier General
 
Join Date: Jan 2000
Location: Manhattan, KS, USA
Posts: 1,909
Thanks: 0
Thanked 21 Times in 12 Posts
Patrick Proctor is on a distinguished road
Default Re: Vehicle \"Fire On The Move Fix!

The "shoot on the move" fix only impacts older tanks (the setting is by weapon by vehicle, so a vehicle may, concievably, have some fire on the move weapons (like MGs) and some stop-to-shoot weapons, like main guns.

The effectiveness is handled. It is set in the game rules, so that each scenario can replicate different unit training levels and effectiveness.

Weapons either do, or do not, fire on the move. Your vehicls will not take "pot shots" when they know they can't hit (unless you set them to suppress a target area).
__________________
PAT PROCTOR
ProSIM Company
http://www.prosimco.com/writing
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.